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Debugger
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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GUI
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Fix for setting projection hacks in ISO Properties.
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2009-06-10 01:26:42 +00:00 |
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OS
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Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
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2009-06-12 15:47:41 +00:00 |
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cocoaGL.h
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cocoaGL.m
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osx fixes for nongui and ogl plugin
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2009-05-15 08:55:46 +00:00 |
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Config.cpp
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*blink*
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2009-06-09 21:29:54 +00:00 |
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Config.h
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Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
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2009-06-08 19:42:25 +00:00 |
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Globals.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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GLUtil.cpp
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
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GLUtil.h
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Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
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2009-06-13 22:08:01 +00:00 |
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GLWindow.h
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
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main.cpp
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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
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2009-06-22 07:40:28 +00:00 |
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main.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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NativeVertexFormat.cpp
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OpenGL Plugin: small fix
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2009-04-03 15:39:16 +00:00 |
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nGLUtil.cpp
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nGLUtil.h
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nmain.cpp
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
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OnScreenDisplay.cpp
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Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
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2009-06-13 22:08:01 +00:00 |
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OnScreenDisplay.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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PixelShaderCache.cpp
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Post-processing: Added options to graphics config dialog.
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2009-06-09 19:40:47 +00:00 |
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PixelShaderCache.h
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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
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2009-06-22 07:40:28 +00:00 |
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PostProcessing.cpp
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Post-processing: Added options to graphics config dialog.
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2009-06-09 19:40:47 +00:00 |
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PostProcessing.h
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Post-processing: Added options to graphics config dialog.
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2009-06-09 19:40:47 +00:00 |
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rasterfont.cpp
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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
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2009-06-22 07:40:28 +00:00 |
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rasterfont.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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Render.cpp
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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
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2009-06-22 07:40:28 +00:00 |
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Render.h
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OpenGL: Added OSD menu from 3, 4, 5 keys
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2009-06-08 02:48:38 +00:00 |
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SConscript
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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
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2009-06-22 07:40:28 +00:00 |
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SDLWindow.cpp
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SDLWindow.h
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stdafx.cpp
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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stdafx.h
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TextureConversionShader.cpp
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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
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2009-06-22 07:40:28 +00:00 |
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TextureConversionShader.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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TextureConverter.cpp
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Changes for OpenGL plugin:
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2009-06-20 09:29:28 +00:00 |
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TextureConverter.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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TextureMngr.cpp
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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
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2009-06-22 07:40:28 +00:00 |
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TextureMngr.h
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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
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2009-06-22 07:40:28 +00:00 |
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VertexLoaderManager.cpp
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VertexManager.cpp
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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
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2009-06-22 07:40:28 +00:00 |
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VertexManager.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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VertexShaderCache.cpp
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
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VertexShaderCache.h
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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
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2009-06-22 07:40:28 +00:00 |
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Win32Window.cpp
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Win32Window.h
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WXGLWindow.cpp
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WXGLWindow.h
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X11Window.cpp
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Fixed some log messages
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2009-03-20 15:01:49 +00:00 |
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X11Window.h
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XFB.cpp
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |
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XFB.h
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OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
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2009-04-03 14:35:49 +00:00 |