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* Add a 'AfterEFB' function to graphics mod action that can return a Material * Rename previous EFB graphics mod function to 'BeforeEFB' to differentiate from 'AfterEFB' * Rename previous XFB graphics mod function to 'BeforeXFB' to mirror EFB |
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|---|---|---|
| .. | ||
| Actions | ||
| CustomPipeline.cpp | ||
| CustomPipeline.h | ||
| CustomShaderCache.cpp | ||
| CustomShaderCache.h | ||
| FBInfo.cpp | ||
| FBInfo.h | ||
| GraphicsModAction.h | ||
| GraphicsModActionData.h | ||
| GraphicsModActionFactory.cpp | ||
| GraphicsModActionFactory.h | ||
| GraphicsModManager.cpp | ||
| GraphicsModManager.h | ||