dolphin/Source/Core/DiscIO
JosJuice 7b372db559 DiscIO: Only allow alphanumeric ASCII in game IDs
We often use game IDs in paths, so we should try to make sure path
traversal is impossible in game IDs. Admittedly, doing any kind of real
attack using the six bytes available in game IDs is unrealistic, but no
game ID should contain non-alphanumeric or non-ASCII characters anyway.

Might also fix https://bugs.dolphin-emu.org/issues/13982 by skipping
converting between encodings for game IDs.
2026-02-24 21:36:02 +01:00
..
Blob.cpp
Blob.h
CachedBlob.cpp
CachedBlob.h
CISOBlob.cpp
CISOBlob.h
CMakeLists.txt
CompressedBlob.cpp
CompressedBlob.h
DirectoryBlob.cpp
DirectoryBlob.h
DiscExtractor.cpp
DiscExtractor.h
DiscScrubber.cpp
DiscScrubber.h
DiscUtils.cpp
DiscUtils.h DiscIO: Remove redundant qualifiers 2025-04-22 13:54:10 +02:00
Enums.cpp
Enums.h
FileBlob.cpp
FileBlob.h
Filesystem.cpp
Filesystem.h
FileSystemGCWii.cpp
FileSystemGCWii.h
GameModDescriptor.cpp
GameModDescriptor.h
LaggedFibonacciGenerator.cpp
LaggedFibonacciGenerator.h
MultithreadedCompressor.h
NANDImporter.cpp
NANDImporter.h
NFSBlob.cpp
NFSBlob.h
RiivolutionParser.cpp
RiivolutionParser.h
RiivolutionPatcher.cpp
RiivolutionPatcher.h
ScrubbedBlob.cpp
ScrubbedBlob.h
SplitFileBlob.cpp
SplitFileBlob.h
TGCBlob.cpp
TGCBlob.h
Volume.cpp
Volume.h
VolumeDisc.cpp
VolumeDisc.h
VolumeFileBlobReader.cpp
VolumeFileBlobReader.h
VolumeGC.cpp
VolumeGC.h
VolumeVerifier.cpp
VolumeVerifier.h
VolumeWad.cpp
VolumeWad.h
VolumeWii.cpp
VolumeWii.h
WbfsBlob.cpp
WbfsBlob.h
WIABlob.cpp
WIABlob.h
WIACompression.cpp
WIACompression.h
WiiEncryptionCache.cpp
WiiEncryptionCache.h
WiiSaveBanner.cpp
WiiSaveBanner.h