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D3D11 doesn't support partial copies of depth buffers via CopySubResource(), so we need to use a different path for the EFB cache. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinNoGUI | ||
| DolphinQt | ||
| InputCommon | ||
| MacUpdater | ||
| UICommon | ||
| Updater | ||
| UpdaterCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||