dolphin/Source/Core/VideoCommon/Src
2011-01-07 17:55:26 +00:00
..
OpenCL Kill HAVE_OPENCL. 2011-01-06 01:11:32 +00:00
AVIDump.cpp
AVIDump.h
BPFunctions.cpp Linux build fix. 2010-12-29 15:23:02 +00:00
BPFunctions.h Implement pixel data reinterpretation on EFB format change. 2010-12-27 21:56:20 +00:00
BPMemory.cpp
BPMemory.h **Changes** 2010-12-18 18:23:22 +00:00
BPStructs.cpp corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to texture for depth formats 2011-01-05 17:16:52 +00:00
BPStructs.h
CommandProcessor.cpp More FIFO work. This is an Experimental commit, Fixed "Monopoly Wii" ("FIFOs linked but out of sync" problem in this game) Re-sync the FIFO again when this is in immediate mode. Copy CP register values to PI register. Now this games is booting and ingame :) 2010-12-29 07:12:37 +00:00
CommandProcessor.h More FIFO work, HACK Solution for extreme overflow on breakpoints. 2010-12-27 02:55:35 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay. 2010-12-30 19:17:08 +00:00
Debugger.cpp reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins. 2010-12-19 20:59:23 +00:00
Debugger.h We effectively only have a single namespace for private header files, 2010-12-05 15:28:31 +00:00
DLCache.cpp TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay. 2010-12-30 19:17:08 +00:00
DLCache.h
EmuWindow.cpp Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
EmuWindow.h Win32-only: 2010-12-19 19:43:18 +00:00
Fifo.cpp Ops! Little fix for my prior commit. 2010-12-27 03:46:17 +00:00
Fifo.h BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode. 2010-12-11 12:42:55 +00:00
FramebufferManagerBase.cpp Second Experimental commit: 2010-12-27 03:18:01 +00:00
FramebufferManagerBase.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
HiresTextures.cpp allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...) 2010-12-05 09:04:34 +00:00
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.h
MainBase.cpp Lock emulation while saving state on all platforms. 2010-12-19 16:07:05 +00:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp Kill HAVE_OPENCL. 2011-01-06 01:11:32 +00:00
OpcodeDecoding.h
PixelEngine.cpp More FIFO works, Hopefully this commit can fix randoms hangs in Wii Music, Wii Sports, maybe in Wii Resort, etc. Please test your games now. This commit is not related with FIFO Overflown and Fifo linked desync. 2010-12-21 04:39:39 +00:00
PixelEngine.h
PixelShaderGen.cpp fix Issue 3539 2010-12-19 22:24:19 +00:00
PixelShaderGen.h this probably doesn't fix anything noticeable, but, it seems like a bug that C_COLORMATRIX+4 overlapped with C_PLIGHTS 2010-12-19 21:09:29 +00:00
PixelShaderManager.cpp reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins. 2010-12-19 20:59:23 +00:00
PixelShaderManager.h
Profiler.cpp
Profiler.h
RenderBase.cpp Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
RenderBase.h Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
SConscript We effectively only have a single namespace for private header files, 2010-12-05 15:28:31 +00:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp improve z copy a little further in 4 bits copy, 2011-01-05 20:50:51 +00:00
TextureCacheBase.h
TextureConversionShader.cpp made texture conversion shaders use less instructions 2010-12-19 21:05:41 +00:00
TextureConversionShader.h
TextureDecoder.cpp This needs to be in the right place to work for <sse4. Going to bed now :P. 2011-01-07 17:55:26 +00:00
TextureDecoder.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp Fix VideoCommon build configuration for DebugFast/x64. 2010-12-05 14:31:00 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp
VertexManagerBase.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
VertexShaderGen.cpp Change comparison in specular light function. Fixes issue 1258. 2010-12-01 04:50:25 +00:00
VertexShaderGen.h
VertexShaderManager.cpp
VertexShaderManager.h
VideoCommon.h D3D9: 2011-01-03 14:35:07 +00:00
VideoConfig.cpp Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
VideoConfig.h Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp Kill HAVE_OPENCL. 2011-01-06 01:11:32 +00:00
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h