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IPC_HLE is actually IOS HLE. The actual IPC emulation is not in IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more accurate. (If IOS LLE gets ever implemented, it'll likely be at a lower level -- Starlet LLE.) This also totally gets rid of the IPC_HLE prefix in file names, and moves some source files to their own subdirectories to make the file hierarchy cleaner. We're going to get ~14 additional source files with the USB PR, and this is really needed to keep things from becoming a total pain. |
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|---|---|---|
| .. | ||
| AdvancedConfigPane.cpp | ||
| AdvancedConfigPane.h | ||
| AudioConfigPane.cpp | ||
| AudioConfigPane.h | ||
| ConfigMain.cpp | ||
| ConfigMain.h | ||
| GameCubeConfigPane.cpp | ||
| GameCubeConfigPane.h | ||
| GCAdapterConfigDiag.cpp | ||
| GCAdapterConfigDiag.h | ||
| GeneralConfigPane.cpp | ||
| GeneralConfigPane.h | ||
| InterfaceConfigPane.cpp | ||
| InterfaceConfigPane.h | ||
| PathConfigPane.cpp | ||
| PathConfigPane.h | ||
| WiiConfigPane.cpp | ||
| WiiConfigPane.h | ||