dolphin/Source/Core/VideoBackends/OGL
degasus 614d058db1 TexCache: don't load tex level 0 on creation
This reverts an optimization which isn't worth imo. Every texture uploads have to alloc vram and a staging buffer, so there is no need to do both in the same call.
2015-01-10 12:21:33 +01:00
..
GLExtensions Work around broken Android garbage. 2014-12-20 15:15:57 -06:00
GLInterface Fix indentation 2015-01-07 21:51:47 +01:00
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
FramebufferManager.cpp FramebufferManager: Remove unnecessary sampler declaration. 2015-01-09 14:53:56 +01:00
FramebufferManager.h FramebufferManagerBase: Remove obsolete parameters. 2014-12-25 00:58:16 +01:00
GLInterfaceBase.h
GLUtil.cpp OGL: Attempt a larger buffer to workaround 7946. 2014-12-16 22:20:45 -08:00
GLUtil.h OGL: Move attributeless VAO creation to Init. 2014-12-11 01:00:37 -08:00
main.cpp VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
main.h
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp PostProcessing: Mark all shaders constant. 2015-01-02 20:03:20 +01:00
PostProcessing.h
ProgramShaderCache.cpp VideoCommon: Make IsPassthrough() a function of the ShaderUid. 2014-12-19 14:10:53 +01:00
ProgramShaderCache.h GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy. 2014-12-14 21:23:20 +01:00
RasterFont.cpp OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
RasterFont.h OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
Render.cpp OGL: Fix stereoscopy not being applied properly while the game is running. 2015-01-03 01:36:43 +01:00
Render.h OGL: disable driver warnings fetch 2014-12-28 22:31:24 +01:00
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp
StreamBuffer.h
TextureCache.cpp TexCache: don't load tex level 0 on creation 2015-01-10 12:21:33 +01:00
TextureCache.h
TextureConverter.cpp OGL: Ensure a VAO is bound for all attributeless. 2014-12-11 09:42:49 -08:00
TextureConverter.h
VertexManager.cpp VertexManager: Disable culling for lines and points. 2014-12-18 00:36:47 +01:00
VertexManager.h
VideoBackend.h