dolphin/Source/Core/AudioCommon/CubebStream.h
Weston Heard adcfbda2a3 AudioCommon: Add individual Wiimote audio mixer
Also incremented STATE_VERSION.
2026-05-14 14:50:45 -05:00

65 lines
1.8 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <memory>
#include <vector>
#include "AudioCommon/SoundStream.h"
#ifdef _WIN32
#include "Common/WorkQueueThread.h"
#endif
#ifdef HAVE_CUBEB
#include <cubeb/cubeb.h>
#endif
class CubebStream final : public SoundStream
{
#ifdef HAVE_CUBEB
public:
CubebStream();
CubebStream(const CubebStream& other) = delete;
CubebStream(CubebStream&& other) = delete;
CubebStream& operator=(const CubebStream& other) = delete;
CubebStream& operator=(CubebStream&& other) = delete;
~CubebStream() override;
bool Init() override;
bool SetRunning(bool running) override;
void SetVolume(int) override;
static bool IsValid() { return true; }
private:
struct WiimoteStreamData
{
CubebStream* self;
std::size_t wiimote_index;
};
bool m_stereo = false;
std::shared_ptr<cubeb> m_ctx;
cubeb_stream* m_stream = nullptr;
std::array<WiimoteStreamData, 4> m_wiimote_stream_data{};
std::array<cubeb_stream*, 4> m_wiimote_streams{};
std::vector<short> m_short_buffer;
std::vector<float> m_floatstereo_buffer;
#ifdef _WIN32
Common::AsyncWorkThread m_work_queue;
bool m_coinit_success = false;
bool m_should_couninit = false;
#endif
static long DataCallback(cubeb_stream* stream, void* user_data, const void* /*input_buffer*/,
void* output_buffer, long num_frames);
static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state);
static long WiimoteDataCallback(cubeb_stream* stream, void* user_data,
const void* /*input_buffer*/, void* output_buffer,
long num_frames);
static void WiimoteStateCallback(cubeb_stream* stream, void* user_data, cubeb_state state);
#endif
};