dolphin/Source/Core/VideoCommon
Yuriy O'Donnell 5fdda135d2 Workaround for MSVC not optimizing away Write() in GeneratePixelShader
ShaderConstantProfile and ShaderUid now have an empty implementation
of Write() that uses variadic templates instead of varargs. MSVC is now
able to inline and optimize away this when necessary.
2014-10-17 21:37:42 +02:00
..
AVIDump.cpp Merge pull request #1261 from lioncash/mesa-resonance-cascade 2014-10-12 14:26:23 +11:00
AVIDump.h Proper Audio/Video Dumping 2014-10-09 00:06:04 -04:00
BoundingBox.cpp Make some variables static (should probably adjust for coding style too, but I'm not the one who merged code with bad style...) 2014-10-16 17:03:37 -04:00
BoundingBox.h Reimplement Bounding Box calculation using the software renderer. 2014-10-10 12:27:06 +01:00
BPFunctions.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
BPFunctions.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
BPMemory.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
BPMemory.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
BPStructs.cpp Get buildbot to compile. 2014-10-10 12:28:15 +01:00
BPStructs.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
CMakeLists.txt Fix linux build and various warnings. 2014-10-10 12:28:13 +01:00
CommandProcessor.cpp Remove useless STACKALIGN macro. 2014-09-30 01:42:47 -04:00
CommandProcessor.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
ConstantManager.h
CPMemory.cpp Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
CPMemory.h Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
DataReader.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
Debugger.cpp
Debugger.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
DriverDetails.cpp DriverDetails: mark intel buffer_storage bug as fixed 2014-10-16 22:51:32 +02:00
DriverDetails.h DriverDetails: mark intel buffer_storage bug as fixed 2014-10-16 22:51:32 +02:00
Fifo.cpp VideoCommon: Silence -Wmaybe-uninitialized warnings. 2014-09-30 16:14:18 -04:00
Fifo.h Fifo: Fix tab/space mismatches 2014-10-06 20:04:57 -04:00
FPSCounter.cpp
FPSCounter.h
FramebufferManagerBase.cpp Change a bunch of reference function arguments to pointers. 2014-10-02 03:00:33 -04:00
FramebufferManagerBase.h Change a bunch of reference function arguments to pointers. 2014-10-02 03:00:33 -04:00
HiresTextures.cpp Allow custom textures to load from unicode paths. 2014-09-22 12:51:30 -04:00
HiresTextures.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
ImageWrite.cpp
ImageWrite.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
IndexGenerator.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
IndexGenerator.h
LightingShaderGen.h
LookUpTables.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
MainBase.cpp Add a central variable g_want_determinism which controls whether to try to make things deterministic. 2014-09-28 21:34:31 -04:00
MainBase.h
NativeVertexFormat.h Switch to an unordered_map as a micro-optimization. 2014-09-28 21:23:29 -04:00
OnScreenDisplay.cpp Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
OnScreenDisplay.h
OpcodeDecoding.cpp Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
OpcodeDecoding.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
PerfQueryBase.cpp
PerfQueryBase.h
PixelEngine.cpp Get buildbot to compile. 2014-10-10 12:28:15 +01:00
PixelEngine.h Reimplement Bounding Box calculation using the software renderer. 2014-10-10 12:27:06 +01:00
PixelShaderGen.cpp Merge pull request #1285 from degasus/master 2014-10-16 14:04:25 +11:00
PixelShaderGen.h
PixelShaderManager.cpp GPU: Only load the relevant color components upon writes to the tev color registers. 2014-09-21 10:38:22 +02:00
PixelShaderManager.h GPU: Only load the relevant color components upon writes to the tev color registers. 2014-09-21 10:38:22 +02:00
PostProcessing.cpp
PostProcessing.h
RenderBase.cpp Move bDumpFrames to SConfig (and it's references) 2014-10-12 23:56:16 -04:00
RenderBase.h Change a bunch of reference function arguments to pointers. 2014-10-02 03:00:33 -04:00
sfont.inc VideoCommon: Start putting common texture decoding code in TextureDecoder_Common 2014-09-04 18:36:53 -07:00
ShaderGenCommon.h Workaround for MSVC not optimizing away Write() in GeneratePixelShader 2014-10-17 21:37:42 +02:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp Change a bunch of reference function arguments to pointers. 2014-10-02 03:00:33 -04:00
TextureCacheBase.h Change a bunch of reference function arguments to pointers. 2014-10-02 03:00:33 -04:00
TextureConversionShader.cpp Rename Log2 and add IsPow2 to MathUtils for future use 2014-09-08 20:15:45 -07:00
TextureConversionShader.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
TextureDecoder_Common.cpp Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
TextureDecoder_Generic.cpp Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
TextureDecoder_x64.cpp Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
TextureDecoder.h TextureDecoder: Pass the TLUT address straight into the texture decoder 2014-09-04 18:36:57 -07:00
VertexLoader_Color.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexLoader_Color.h
VertexLoader_Normal.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexLoader_Normal.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
VertexLoader_Position.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexLoader_Position.h VertexLoader: Change VtxDesc to use u64 instead of u32 2014-09-01 11:18:02 +02:00
VertexLoader_TextCoord.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexLoader_TextCoord.h VertexLoader: Change VtxDesc to use u64 instead of u32 2014-09-01 11:18:02 +02:00
VertexLoader.cpp Remove setting to enable or disable Bounding Box calculation. 2014-10-15 19:02:54 +01:00
VertexLoader.h Switch to an unordered_map as a micro-optimization. 2014-09-28 21:23:29 -04:00
VertexLoaderManager.cpp Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
VertexLoaderManager.h Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
VertexManagerBase.cpp Added a xf.numtexgen != bp.numtextgen error log if there is a mismatch detected. 2014-09-24 10:46:09 +10:00
VertexManagerBase.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
VertexShaderGen.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexShaderGen.h
VertexShaderManager.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexShaderManager.h
VideoBackendBase.cpp Migrate global init stuff into UICommon. 2014-10-05 20:47:37 -04:00
VideoBackendBase.h Add a central variable g_want_determinism which controls whether to try to make things deterministic. 2014-09-28 21:34:31 -04:00
VideoCommon.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
VideoCommon.vcxproj Reimplement Bounding Box calculation using the software renderer. 2014-10-10 12:27:06 +01:00
VideoCommon.vcxproj.filters Reimplement Bounding Box calculation using the software renderer. 2014-10-10 12:27:06 +01:00
VideoConfig.cpp Remove setting to enable or disable Bounding Box calculation. 2014-10-15 19:02:54 +01:00
VideoConfig.h Remove setting to enable or disable Bounding Box calculation. 2014-10-15 19:02:54 +01:00
VideoState.cpp Get buildbot to compile. 2014-10-10 12:28:15 +01:00
VideoState.h
XFMemory.cpp
XFMemory.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
XFStructs.cpp Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
XFStructs.h