..
OpenCL
Another one bites the dust
2010-04-01 10:06:43 +00:00
AVIDump.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
AVIDump.h
BPFunctions.h
BPMemory.cpp
BPMemory.h
Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
2010-03-09 04:38:07 +00:00
BPStructs.cpp
Fix a few compiler/valgrind warnings, kill check for 17th texenv registers,
2010-05-24 14:53:27 +00:00
BPStructs.h
CommandProcessor.cpp
CommandProcessor.h
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp
Reverted the FIFO thread change
2010-01-23 21:06:12 +00:00
Fifo.h
HiresTextures.cpp
Remove unused variables.
2010-05-26 20:43:16 +00:00
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
let's keep experimenting:
2010-05-22 21:58:43 +00:00
IndexGenerator.h
let's keep experimenting:
2010-05-22 21:58:43 +00:00
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h
fast commit :
2010-05-04 14:43:30 +00:00
OnScreenDisplay.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
OnScreenDisplay.h
OpcodeDecoding.cpp
Fix crash when stopping and starting a game with OpenCL enabled
2010-02-13 10:09:54 +00:00
OpcodeDecoding.h
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp
lets apply some mathematical magic:
2010-05-27 21:43:07 +00:00
PixelShaderGen.h
PixelShaderManager.cpp
a little optimization in shaders constants setting , based on the same idea of nodchip changes.
2010-05-17 22:17:46 +00:00
PixelShaderManager.h
Profiler.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
Profiler.h
Render.h
after a good commit lets make some experiments:
2010-05-19 03:15:36 +00:00
SConscript
Statistics.cpp
Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code.
2010-02-23 01:57:26 +00:00
Statistics.h
TextureConversionShader.cpp
let's keep experimenting:
2010-05-22 21:58:43 +00:00
TextureConversionShader.h
TextureDecoder.cpp
#if 0 work-in-progress code.
2010-05-26 20:52:44 +00:00
TextureDecoder.h
back to limit vps instead of fps as this fix fps limit and now it works correctly as now the sync between the plug in and the core is almost correct.
2010-04-03 22:22:55 +00:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_Normal.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_Position.cpp
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_Position.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.cpp
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.h
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
2010-04-09 15:13:42 +00:00
VertexLoader.cpp
For these assertions to trip, enums in CPMemory.h which seem pretty much set
2010-05-26 21:05:42 +00:00
VertexLoader.h
Removed more compiler warnings in linux.
2010-03-07 22:48:37 +00:00
VertexLoaderManager.cpp
Fixed the crazy code in r5161.
2010-03-06 10:07:37 +00:00
VertexLoaderManager.h
VertexShaderGen.cpp
VertexShaderGen.h
VertexShaderManager.cpp
Re-added Skies of Arcadia projection hack. Fixes issue 2514.
2010-04-15 09:23:59 +00:00
VertexShaderManager.h
Re-added Skies of Arcadia projection hack. Fixes issue 2514.
2010-04-15 09:23:59 +00:00
VideoCommon.h
VideoConfig.cpp
a little optimization in shaders constants setting , based on the same idea of nodchip changes.
2010-05-17 22:17:46 +00:00
VideoConfig.h
fast commit :
2010-05-04 14:43:30 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h