dolphin/Source/Core
LPFaint99 52e424485f Do not BootGame if there are no items in the GameListCtrl, fix test to see if cancel was chosen from File > Open.
Fixes issue 1046.
it does leak 10kB every time that GetSelectedISO is called, I am not too worried about this. The other ways of accomplishing this would be more complicated, for little gain. Feel free to revert everything except line 466 of FrameTools.cpp :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3625 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 04:55:53 +00:00
..
AudioCommon 1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick. 2009-06-26 22:36:44 +00:00
Common MemoryWindow will now dump aram instead of ram - if you are viewing aram 2009-06-30 21:11:39 +00:00
Core MemoryWindow will now dump aram instead of ram - if you are viewing aram 2009-06-30 21:11:39 +00:00
DebuggerUICommon debuggerUICommon: don't spam solution dir 2009-06-30 03:55:56 +00:00
DebuggerWX MemoryWindow will now dump aram instead of ram - if you are viewing aram 2009-06-30 21:11:39 +00:00
DiscIO MusicMod: Fixed the build 2009-06-20 11:05:52 +00:00
DolphinWX Do not BootGame if there are no items in the GameListCtrl, fix test to see if cancel was chosen from File > Open. 2009-07-01 04:55:53 +00:00
DSPCore DSPLLE some more exception clean up, still couldn't get zelda to work:( 2009-06-30 17:33:38 +00:00
InputCommon Misc warning fixes. 2009-06-28 20:53:26 +00:00
VideoCommon Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup. 2009-06-29 07:30:48 +00:00