dolphin/Source/Core/InputCommon/ControllerInterface
JosJuice 71ac6ec239 InputCommon: Don't treat two analog inputs as a spurious trigger combo
I've received a report from an Android user with a gamepad (a "BSP-D3")
where one physical trigger is controlling two analog axes at the same
time. This was causing RemoveSpuriousTriggerCombinations to delete both
axes, which is clearly not a desireable outcome.

With this change, now the axis with the greatest smoothness is kept,
or both in case they have the same smoothness.
2023-06-06 22:07:14 +02:00
..
Android ControllerInterface/Android: Add some missing DeleteLocalRef calls 2023-05-07 18:44:43 +02:00
DInput Merge pull request #10858 from AdmiralCurtiss/mouse-center-hotkey 2022-07-26 12:52:33 +02:00
DualShockUDPClient
evdev
ForceFeedback
Pipes
Quartz InputCommon:QuartzKB&M: Fix mouse y coordinates 2022-12-31 23:42:11 -06:00
SDL InputCommon:SDL: Add SDL 2.26 left and right motion inputs 2022-11-24 15:12:07 -06:00
SteamDeck Support Steam Deck controls directly through hidraw 2023-05-10 13:28:32 +01:00
Touch
WGInput
Wiimote WiimoteEmu: Update IR camera status from DesiredWiimoteState. 2022-10-02 23:14:35 +02:00
Win32 WGInput: use c++/winrt 2022-08-26 23:20:34 -07:00
XInput
Xlib XInput2: Listen to master devices only 2023-05-19 14:20:10 -07:00
ControllerInterface.cpp Merge pull request #11739 from OatmealDome/iokit-be-gone 2023-05-19 19:31:40 +02:00
ControllerInterface.h Support Steam Deck controls directly through hidraw 2023-05-10 13:28:32 +01:00
CoreDevice.cpp
CoreDevice.h
InputBackend.cpp
InputBackend.h
MappingCommon.cpp InputCommon: Don't treat two analog inputs as a spurious trigger combo 2023-06-06 22:07:14 +02:00
MappingCommon.h