dolphin/Source/Core/VideoBackends/OGL
Stenzek 9e1c09e347 StreamBuffer: Don't wait on fences twice when reserve > commit
If we allocate a large amount of memory (A), commit a smaller amount,
then allocate memory smaller than allocation A, we will have already
waited for these fences in A, but not used the space. In this case,
don't set m_free_iterator to a position before that which we know is
safe to use, which would result in waiting on the same fence(s) next
time.
2017-09-09 13:26:30 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
FramebufferManager.cpp OGL: Fix EFB pokes using incorrect color/depth 2017-08-27 11:55:24 +10:00
FramebufferManager.h
GPUTimer.h
main.cpp HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
NativeVertexFormat.cpp OGL/VertexManager: Make vertex and index buffer handles private 2017-09-02 20:51:54 -04:00
OGL.vcxproj Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
OGL.vcxproj.filters Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
OGLTexture.cpp HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
OGLTexture.h AbstractTexture: Add missing includes (and remove unnecessary ones) 2017-06-18 23:29:22 -04:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp GameConfigLoader: Add GFX Game INI translations 2017-06-03 18:13:02 +01:00
PostProcessing.h
ProgramShaderCache.cpp VideoBackends: Clear uid bits that are unused for the current backend 2017-09-05 23:49:42 +10:00
ProgramShaderCache.h VideoBackends: Add the explicit keyword to WorkItem-derived class constructors 2017-09-02 17:35:20 -04:00
RasterFont.cpp ShaderGen: Use consistent variable names for texture coordinates 2017-07-30 17:43:59 +10:00
RasterFont.h
Render.cpp Renderer: Change SetBlendState to accept a BlendingState 2017-09-03 14:14:54 +10:00
Render.h Renderer: Change SetBlendState to accept a BlendingState 2017-09-03 14:14:54 +10:00
SamplerCache.cpp
SamplerCache.h Remove NonCopyable 2017-08-22 16:40:34 +02:00
StreamBuffer.cpp StreamBuffer: Don't wait on fences twice when reserve > commit 2017-09-09 13:26:30 +10:00
StreamBuffer.h
TextureCache.cpp Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureCache.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureConverter.cpp Remove non-integer IRs 2017-08-08 12:09:50 +02:00
TextureConverter.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
VertexManager.cpp OGL/VertexManager: Make vertex and index buffer handles private 2017-09-02 20:51:54 -04:00
VertexManager.h OGL/VertexManager: Make vertex and index buffer handles private 2017-09-02 20:51:54 -04:00
VideoBackend.h