dolphin/Source/Core/AudioCommon
JosJuice b00ef39c1c Fix DTK audio not working after loading a savestate
The main problem was that the volume of the mixer wasn't savestated.
The volume is typically 0 at the beginning of a game, so loading a
savestate at the beginning of a game would lead to silent DTK audio.

I also added savestating to StreamADPCM.cpp.
2017-11-06 09:15:14 +01:00
..
AlsaSoundStream.cpp
AlsaSoundStream.h
AudioCommon.cpp
AudioCommon.h
AudioCommon.vcxproj
AudioCommon.vcxproj.filters
AudioStretcher.cpp
AudioStretcher.h
CMakeLists.txt
CubebStream.cpp
CubebStream.h
CubebUtils.cpp
CubebUtils.h
DPL2Decoder.cpp
DPL2Decoder.h
Mixer.cpp Fix DTK audio not working after loading a savestate 2017-11-06 09:15:14 +01:00
Mixer.h Fix DTK audio not working after loading a savestate 2017-11-06 09:15:14 +01:00
NullSoundStream.cpp
NullSoundStream.h
OpenALStream.cpp
OpenALStream.h
OpenSLESStream.cpp
OpenSLESStream.h
PulseAudioStream.cpp
PulseAudioStream.h
SoundStream.h
WaveFile.cpp
WaveFile.h
XAudio2_7Stream.cpp
XAudio2_7Stream.h
XAudio2Stream.cpp
XAudio2Stream.h