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The main problem was that the volume of the mixer wasn't savestated. The volume is typically 0 at the beginning of a game, so loading a savestate at the beginning of a game would lead to silent DTK audio. I also added savestating to StreamADPCM.cpp. |
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|---|---|---|
| .. | ||
| AlsaSoundStream.cpp | ||
| AlsaSoundStream.h | ||
| AudioCommon.cpp | ||
| AudioCommon.h | ||
| AudioCommon.vcxproj | ||
| AudioCommon.vcxproj.filters | ||
| AudioStretcher.cpp | ||
| AudioStretcher.h | ||
| CMakeLists.txt | ||
| CubebStream.cpp | ||
| CubebStream.h | ||
| CubebUtils.cpp | ||
| CubebUtils.h | ||
| DPL2Decoder.cpp | ||
| DPL2Decoder.h | ||
| Mixer.cpp | ||
| Mixer.h | ||
| NullSoundStream.cpp | ||
| NullSoundStream.h | ||
| OpenALStream.cpp | ||
| OpenALStream.h | ||
| OpenSLESStream.cpp | ||
| OpenSLESStream.h | ||
| PulseAudioStream.cpp | ||
| PulseAudioStream.h | ||
| SoundStream.h | ||
| WaveFile.cpp | ||
| WaveFile.h | ||
| XAudio2_7Stream.cpp | ||
| XAudio2_7Stream.h | ||
| XAudio2Stream.cpp | ||
| XAudio2Stream.h | ||