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We need XInput 2.1 to get raw events on the root window even while another client has a grab. We currently use raw events for relative mouse input, and upcoming commits will use raw events for buttons and keys. |
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|---|---|---|
| .. | ||
| Android | ||
| DInput | ||
| DualShockUDPClient | ||
| evdev | ||
| ForceFeedback | ||
| Pipes | ||
| Quartz | ||
| SDL | ||
| SteamDeck | ||
| Touch | ||
| WGInput | ||
| Wiimote | ||
| Win32 | ||
| XInput | ||
| Xlib | ||
| ControllerInterface.cpp | ||
| ControllerInterface.h | ||
| CoreDevice.cpp | ||
| CoreDevice.h | ||
| InputBackend.cpp | ||
| InputBackend.h | ||
| MappingCommon.cpp | ||
| MappingCommon.h | ||