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Compared to the previous solution of using big `synchronized` blocks, this makes GameFileCacheManager's executor thread release and re-lock the lock when possible, giving the GUI thread a chance to do a (comparatively) quick getOrAdd call if it needs to. |
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| app | ||
| gradle/wrapper | ||
| jni | ||
| .gitignore | ||
| build.gradle | ||
| code-style-java.xml | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| settings.gradle | ||