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We are used to use the texture parameter for all util draw calls, but AMD seems to have a bug where they use the sampler parameter of stage 0 if no sampler is bound to the used stage. So as workaround (and a bit as nicer code), we now use sampler objects everywhere. |
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| .. | ||
| D3D | ||
| OGL | ||
| Software | ||
| CMakeLists.txt | ||