dolphin/Source/Core/VideoBackends
Scott Mansell 43d1678fb2 Dynamically allocate color textures.
Saves ram when the video software backend isn't being used.
2013-11-24 00:52:17 +13:00
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D3D Use IOFile for TextureToPng to support non-ascii 2013-11-17 11:14:38 +13:00
OGL OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish speedup on AMD GPUs for streaming intensive games. 2013-11-22 18:09:52 +01:00
Software Dynamically allocate color textures. 2013-11-24 00:52:17 +13:00
CMakeLists.txt