dolphin/Source/Core/InputCommon/ControllerInterface
JosJuice 43b254aaad Android: Update advanced mapping dialog when devices change
Without this, there was a bug where if you turned the device's screen
off and on again while in the advanced mapping dialog, the input
indicators would stop updating. This is because turning the screen on
again causes devices to refresh, which causes all devices to be
recreated, leaving the AdvancedMappingControlViewHolders stuck
referencing controls belonging to devices that are no longer being
updated.
2025-06-07 10:20:21 +02:00
..
Android Android: Update advanced mapping dialog when devices change 2025-06-07 10:20:21 +02:00
DInput InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs. 2024-11-03 15:06:50 -06:00
DualShockUDPClient Migrate to SFML>=3.0.0 2025-02-25 06:42:13 +01:00
evdev InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs. 2024-11-03 15:06:50 -06:00
ForceFeedback
Pipes InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs. 2024-11-03 15:06:50 -06:00
Quartz Use 'contains' method 2024-08-15 14:20:16 -07:00
SDL SDL: Check if touchpad exists before getting input 2025-05-02 17:21:42 -07:00
SteamDeck
Touch ControllerInterface/Android: Rip out ButtonManager 2023-03-03 22:28:23 +01:00
WGInput linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
Wiimote
Win32
XInput
Xlib Merge pull request #12850 from jordan-woyak/device-sorting 2024-06-15 21:12:08 +02:00
ControllerInterface.cpp Modernize std::stable_sort with ranges and projections 2025-03-09 13:26:38 -07:00
ControllerInterface.h
CoreDevice.cpp Android: Don't use separate thread for MotionAlertDialog 2025-03-23 21:39:04 +01:00
CoreDevice.h Android: Don't use separate thread for MotionAlertDialog 2025-03-23 21:39:04 +01:00
InputBackend.cpp
InputBackend.h
MappingCommon.cpp InputCommon: Use Clock from CommonTypes. 2025-03-02 15:42:26 -06:00
MappingCommon.h InputCommon: Use Clock from CommonTypes. 2025-03-02 15:42:26 -06:00