dolphin/Source/Core/VideoBackends/D3D12
2016-12-27 20:25:40 +01:00
..
BoundingBox.cpp
BoundingBox.h
D3D12.vcxproj
D3D12.vcxproj.filters
D3DBase.cpp D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
D3DBase.h D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
D3DCommandListManager.cpp
D3DCommandListManager.h
D3DDescriptorHeapManager.cpp
D3DDescriptorHeapManager.h
D3DQueuedCommandList.cpp
D3DQueuedCommandList.h
D3DShader.cpp Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
D3DShader.h
D3DState.cpp Merge pull request #4383 from Sintendo/minor-text-fixes 2016-10-31 12:51:42 +01:00
D3DState.h
D3DStreamBuffer.cpp
D3DStreamBuffer.h
D3DTexture.cpp Common: Add alignment header 2016-12-06 20:33:53 +01:00
D3DTexture.h
D3DUtil.cpp Common: Add alignment header 2016-12-06 20:33:53 +01:00
D3DUtil.h Common: Add alignment header 2016-12-06 20:33:53 +01:00
FramebufferManager.cpp Common: Add alignment header 2016-12-06 20:33:53 +01:00
FramebufferManager.h
main.cpp VideoConfig: Add option for full-resolution frame dumping 2016-11-28 20:14:59 +10:00
NativeVertexFormat.cpp
NativeVertexFormat.h
PerfQuery.cpp
PerfQuery.h
PSTextureEncoder.cpp TextureCache: Extract BP enum check to VideoCommon. 2016-12-26 22:10:21 +01:00
PSTextureEncoder.h TextureCache: Extract BP enum check to VideoCommon. 2016-12-26 22:10:21 +01:00
Render.cpp VideoBackends: Clamp the range to the maximum depth value supported in the z buffer. 2016-12-27 20:25:40 +01:00
Render.h AVIDump: Move CoreTiming into caller. 2016-10-10 12:03:18 +02:00
ShaderCache.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
ShaderCache.h
ShaderConstantsManager.cpp
ShaderConstantsManager.h
StaticShaderCache.cpp TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM 2016-12-15 02:20:46 +10:00
StaticShaderCache.h
TextureCache.cpp TextureCache: Drop unused parameter in backend API. 2016-12-26 22:10:32 +01:00
TextureCache.h TextureCache: Drop unused parameter in backend API. 2016-12-26 22:10:32 +01:00
TextureEncoder.h TextureCache: Extract BP enum check to VideoCommon. 2016-12-26 22:10:21 +01:00
VertexManager.cpp VertexManager: Correct variable naming scheme 2016-08-22 20:01:00 -04:00
VertexManager.h
VideoBackend.h
XFBEncoder.cpp Common: Add alignment header 2016-12-06 20:33:53 +01:00
XFBEncoder.h