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Crypto
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Systematically eliminating compiler warnings.
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2010-02-24 03:38:36 +00:00 |
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ABI.cpp
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Cleared out the top 16 bits in PARAM1 of the ABI_CallFunctionC16 JIT command.
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2010-03-24 20:27:09 +00:00 |
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ABI.h
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Atomic_GCC.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
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Atomic_Win32.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
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Atomic.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
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BreakPoints.cpp
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BreakPoints.h
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CDUtils.cpp
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Systematically eliminating compiler warnings.
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2010-02-24 03:38:36 +00:00 |
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CDUtils.h
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Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
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2010-02-16 08:46:21 +00:00 |
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ChunkFile.cpp
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ChunkFile.h
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ColorUtil.cpp
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ColorUtil.h
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Common.h
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SFML on linux/osx now compiles from external (static)
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2010-02-21 20:09:49 +00:00 |
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CommonFuncs.h
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Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
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2010-02-16 08:46:21 +00:00 |
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CommonPaths.h
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Code cleanup to improve readability.
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2010-02-02 23:21:19 +00:00 |
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CommonTypes.h
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ConsoleListener.cpp
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JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
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2010-01-19 19:28:27 +00:00 |
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ConsoleListener.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
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CPUDetect.cpp
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Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119.
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2010-02-24 10:10:48 +00:00 |
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CPUDetect.h
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Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119.
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2010-02-24 10:10:48 +00:00 |
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DebugInterface.h
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Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
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2010-02-18 12:06:13 +00:00 |
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DynamicLibrary.cpp
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DynamicLibrary.h
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ExtendedTrace.cpp
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ExtendedTrace.h
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FileSearch.cpp
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FileSearch.h
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FileUtil.cpp
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make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
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2010-02-08 09:57:52 +00:00 |
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FileUtil.h
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Revert commit 4997 and fix in a way that is more consistent with the structure
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2010-02-03 03:27:32 +00:00 |
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FixedSizeQueue.h
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Hash.cpp
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Hash.h
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IniFile.cpp
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IniFile.h
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LinearDiskCache.cpp
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
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LinearDiskCache.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
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Log.h
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LogManager.cpp
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Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
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2010-03-18 14:34:37 +00:00 |
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LogManager.h
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Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
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2010-03-18 14:34:37 +00:00 |
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MathUtil.cpp
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MathUtil.h
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MemArena.cpp
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MemArena.h
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MemoryUtil.cpp
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Gah, screw it
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2010-03-05 10:07:49 +00:00 |
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MemoryUtil.h
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JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
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2010-01-19 19:28:27 +00:00 |
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Misc.cpp
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MsgHandler.cpp
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MsgHandler.h
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OpenCL.cpp
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
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OpenCL.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
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Plugin.cpp
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Plugin.h
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PluginDSP.cpp
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PluginDSP.h
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PluginPAD.cpp
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PluginPAD.h
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PluginVideo.cpp
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PluginVideo.h
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PluginWiimote.cpp
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PluginWiimote.h
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SConscript
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SDCardUtil.cpp
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SDCardUtil.h
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Setup.h
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stdafx.cpp
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stdafx.h
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StringUtil.cpp
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StringUtil.h
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svnrev_template.h
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SymbolDB.cpp
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SymbolDB.h
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SysConf.cpp
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Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
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2010-03-18 14:34:37 +00:00 |
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SysConf.h
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Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
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2010-03-18 14:34:37 +00:00 |
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Thread.cpp
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うそ!
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2010-02-14 14:33:04 +00:00 |
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Thread.h
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Thunk.cpp
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keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
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2010-02-14 22:37:46 +00:00 |
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Thunk.h
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keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
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2010-02-14 22:37:46 +00:00 |
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Timer.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
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Timer.h
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(Minor timer library code cleanup)
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2010-01-21 19:55:01 +00:00 |
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x64Analyzer.cpp
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x64Analyzer.h
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x64Emitter.cpp
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Fix EFB reads in fastmem mode by removing the EFB mapping (forces it to go through the right handlers). Enable fastmem mode in x64. 1-2% speed boost overall maybe :p
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2010-01-17 21:28:39 +00:00 |
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x64Emitter.h
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XK patch for adding jit config to audiocommon/c16 function to x64emitter
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2010-03-24 11:22:33 +00:00 |