dolphin/Source/Core/VideoBackends/OGL
Jules Blok 40920b3823 OGL: Don't use texture arrays for MSAA.
This solves a performance regression on AMD cards.
We don't currently support stereoscopy for MSAA anyway.
2014-12-03 01:39:43 +01:00
..
GLExtensions Adds support for OpenGL ES draw_elements_base_vertex. 2014-11-21 18:57:32 -06:00
GLInterface VideoOGL: Move X11 wxWidgets utilities to DolphinWX 2014-11-24 21:15:52 -05:00
BoundingBox.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
BoundingBox.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
CMakeLists.txt VideoOGL: Move X11 wxWidgets utilities to DolphinWX 2014-11-24 21:15:52 -05:00
FramebufferManager.cpp OGL: Don't use texture arrays for MSAA. 2014-12-03 01:39:43 +01:00
FramebufferManager.h TextureCache: Ensure that all render target textures have as many layers as the frame buffer. 2014-11-23 14:27:40 +01:00
GLInterfaceBase.h
GLUtil.cpp OGL: Get rid of error macros 2014-10-26 04:54:58 -04:00
GLUtil.h OGL: Get rid of error macros 2014-10-26 04:54:58 -04:00
main.cpp VideoConfig: Limit the Stereo 3D option to the OpenGL backend. 2014-11-23 14:27:38 +01:00
main.h
NativeVertexFormat.cpp
OGL.vcxproj OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
OGL.vcxproj.filters OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled. 2014-11-23 14:27:40 +01:00
PostProcessing.h PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled. 2014-11-23 14:27:40 +01:00
ProgramShaderCache.cpp Fixes OpenGL ES rendering. 2014-11-29 01:27:47 -06:00
ProgramShaderCache.h Merge pull request #1439 from Armada651/ogl-stereo-3d 2014-11-28 11:45:38 -06:00
RasterFont.cpp
RasterFont.h
Render.cpp Merge pull request #1595 from degasus/master 2014-11-28 22:37:35 -06:00
Render.h GeometryShaderGen: Support stereoscopy on GPUs without support for instancing. 2014-11-23 14:26:56 +01:00
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp
StreamBuffer.h
TextureCache.cpp GeometryShader: Don't read from output variables 2014-11-23 14:30:12 +01:00
TextureCache.h TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled. 2014-11-23 14:27:40 +01:00
TextureConverter.cpp Merge pull request #1439 from Armada651/ogl-stereo-3d 2014-11-28 11:45:38 -06:00
TextureConverter.h
VertexManager.cpp OGL: fix buffer destruction 2014-11-18 23:13:06 +01:00
VertexManager.h
VideoBackend.h