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implement proper window handling (d3d/sw) which i believe fixes a hang that occurs when a game is stopped (plz test this :)) + some minor stuff git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5030 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| Src | ||
| Common.vcproj | ||
| makesvnrev.sh | ||
| SubWCRev.exe | ||