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AsyncRequests.cpp
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VideoBackendBase: Convert EFBAccessType into an enum class
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2017-01-23 03:53:38 -05:00 |
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AsyncRequests.h
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specify custom brace style to fix unions
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2017-01-05 12:55:13 +01:00 |
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AVIDump.cpp
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AVIDump: use a separate AVCodecContext
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2017-02-06 20:23:37 -08:00 |
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AVIDump.h
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AVIDump: Rename CloseFile to CloseVideoFile
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2017-01-29 22:05:12 -05:00 |
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BoundingBox.cpp
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BoundingBox.h
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BPFunctions.cpp
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Remove unnecessary ConfigManager includes
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2016-11-27 22:38:38 +01:00 |
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BPFunctions.h
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BPMemory.cpp
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BPMemory: Eliminate union type punning
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2017-01-23 16:05:32 -05:00 |
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BPMemory.h
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BPMemory: Add const specifier to member functions where applicable
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2017-01-23 16:07:03 -05:00 |
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BPStructs.cpp
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VideoBackends: Use vertex shader depth range if ztexture is used.
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2017-02-26 11:34:48 +01:00 |
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BPStructs.h
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CMakeLists.txt
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cmake: Don't use unqualified target_link_libraries
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2017-02-08 03:07:43 +01:00 |
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CommandProcessor.cpp
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CommandProcessor: Limit scope of ugly SCPFifoStruct.
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2017-01-27 19:04:56 +01:00 |
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CommandProcessor.h
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CommandProcessor: Limit scope of ugly SCPFifoStruct.
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2017-01-27 19:04:56 +01:00 |
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ConstantManager.h
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CPMemory.cpp
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CPMemory.h
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specify custom brace style to fix unions
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2017-01-05 12:55:13 +01:00 |
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DataReader.h
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Debugger.cpp
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Debugger.h
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DriverDetails.cpp
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DriverDetails: Set BUG_PRIMITIVE_RESTART for AMD drivers
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2017-02-18 15:07:35 +10:00 |
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DriverDetails.h
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DriverDetails: Make the bug identifiers humanly readable.
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2016-10-31 15:02:08 +01:00 |
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Fifo.cpp
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CommandProcessor: Limit scope of ugly SCPFifoStruct.
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2017-01-27 19:04:56 +01:00 |
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Fifo.h
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Remove Frameskip
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2016-10-08 11:49:51 -05:00 |
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FPSCounter.cpp
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FPSCounter.h
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FramebufferManagerBase.cpp
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FramebufferManagerBase: Return a std::pair from GetTargetSize
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2017-02-03 15:27:53 -05:00 |
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FramebufferManagerBase.h
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FramebufferManagerBase: Return a std::pair from GetTargetSize
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2017-02-03 15:27:53 -05:00 |
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GeometryShaderGen.cpp
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
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GeometryShaderGen.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
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GeometryShaderManager.cpp
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ShaderManagers: Use aggregate initialization for some variables.
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2016-12-10 17:33:51 -05:00 |
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GeometryShaderManager.h
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HiresTextures.cpp
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DiscIO/SConfig: Rename GetUniqueID to GetGameID
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2016-10-29 15:24:02 +02:00 |
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HiresTextures.h
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ImageWrite.cpp
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ImageWriter: Don't use inplace alpha truncation.
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2016-10-08 12:02:49 +02:00 |
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ImageWrite.h
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ImageWriter: Don't use inplace alpha truncation.
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2016-10-08 12:02:49 +02:00 |
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IndexGenerator.cpp
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OpcodeDecoding: Convert #defines into enum constants
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2017-02-08 00:05:17 -05:00 |
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IndexGenerator.h
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LightingShaderGen.cpp
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
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LightingShaderGen.h
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LightingShaderGen: Remove unnecessary includes
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2017-02-01 01:06:00 -05:00 |
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LookUpTables.h
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MainBase.cpp
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Merge pull request #4618 from Helios747/bounding_box_check
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2017-02-06 21:58:19 +01:00 |
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NativeVertexFormat.h
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OnScreenDisplay.cpp
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Revert "Merge pull request #4286 from shuffle2/Aestek-clean-osd"
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2016-10-15 12:44:37 +02:00 |
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OnScreenDisplay.h
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Revert "Merge pull request #4286 from shuffle2/Aestek-clean-osd"
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2016-10-15 12:44:37 +02:00 |
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OpcodeDecoding.cpp
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CommandProcessor: Limit scope of ugly SCPFifoStruct.
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2017-01-27 19:04:56 +01:00 |
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OpcodeDecoding.h
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OpcodeDecoding: Convert #defines into enum constants
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2017-02-08 00:05:17 -05:00 |
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PerfQueryBase.cpp
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PerfQueryBase.h
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PixelEngine.cpp
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PixelEngine: Use a DirectRead for the token.
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2017-01-27 07:49:47 +01:00 |
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PixelEngine.h
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specify custom brace style to fix unions
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2017-01-05 12:55:13 +01:00 |
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PixelShaderGen.cpp
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LightingShaderGen: Remove unnecessary includes
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2017-02-01 01:06:00 -05:00 |
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PixelShaderGen.h
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VideoCommon: Make dst_alpha state implicit.
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2017-01-04 20:02:31 +01:00 |
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PixelShaderManager.cpp
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ShaderManagers: Use aggregate initialization for some variables.
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2016-12-10 17:33:51 -05:00 |
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PixelShaderManager.h
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PostProcessing.cpp
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PostProcessing.h
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RenderBase.cpp
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RenderBase: Check if early ztest is enabled before falling back to vertex depth range.
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2017-03-10 15:43:32 +01:00 |
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RenderBase.h
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VideoBackends: Use vertex shader depth range if ztexture is used.
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2017-02-26 11:34:48 +01:00 |
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RenderState.cpp
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BlendState: Use masking as a fastpath for the logic op NO_OP.
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2017-01-06 14:01:39 +01:00 |
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RenderState.h
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VideoCommon: Assembly blending state in a shared state object.
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2017-01-06 14:01:36 +01:00 |
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SamplerCommon.h
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sfont.inc
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ShaderGenCommon.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
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Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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TextureCache: Add a dirty bit for partial updates on overlapping EFB copies.
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2016-12-27 17:26:04 +01:00 |
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TextureCacheBase.h
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TextureCache: Add a dirty bit for partial updates on overlapping EFB copies.
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2016-12-27 17:26:04 +01:00 |
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TextureConversionShader.cpp
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TextureConversionShader.h
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TextureDecoder_Common.cpp
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TextureDecoder: Deduplicate some utility code
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2017-01-15 20:23:26 +11:00 |
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TextureDecoder_Generic.cpp
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TextureDecoder: Deduplicate some utility code
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2017-01-15 20:23:26 +11:00 |
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TextureDecoder_Util.h
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TextureDecoder: Deduplicate some utility code
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2017-01-15 20:23:26 +11:00 |
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TextureDecoder_x64.cpp
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TextureDecoder: Deduplicate some utility code
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2017-01-15 20:23:26 +11:00 |
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TextureDecoder.h
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TextureDecoder: Deduplicate some utility code
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2017-01-15 20:23:26 +11:00 |
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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VertexLoader.h
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VertexLoaderARM64.cpp
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VertexLoaderARM64.h
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VertexLoaderBase.cpp
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VertexLoaderBase.h
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VertexLoaderManager.cpp
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VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
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2017-02-18 03:16:24 -05:00 |
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VertexLoaderManager.h
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Remove Frameskip
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2016-10-08 11:49:51 -05:00 |
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VertexLoaderUtils.h
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VertexLoaderX64.cpp
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VertexLoaderX64: Avoid unchecked pointer cast.
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2016-12-04 13:09:16 +01:00 |
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VertexLoaderX64.h
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VertexManagerBase.cpp
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OpcodeDecoding: Convert #defines into enum constants
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2017-02-08 00:05:17 -05:00 |
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VertexManagerBase.h
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VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
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2017-02-18 03:16:24 -05:00 |
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VertexShaderGen.cpp
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
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VertexShaderGen.h
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VertexShaderGen: Remove the need for an extra UID.
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2017-01-13 14:01:17 +01:00 |
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VertexShaderManager.cpp
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VideoBackends: Use vertex shader depth range if ztexture is used.
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2017-02-26 11:34:48 +01:00 |
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VertexShaderManager.h
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VideoBackendBase.cpp
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Don't build Vulkan video backend on macOS
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2016-10-06 16:53:55 -07:00 |
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VideoBackendBase.h
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CommandProcessor: Limit scope of ugly SCPFifoStruct.
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2017-01-27 19:04:56 +01:00 |
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VideoCommon.h
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VideoCommon.vcxproj
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VideoCommon: Assembly blending state in a shared state object.
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2017-01-06 14:01:36 +01:00 |
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VideoCommon.vcxproj.filters
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TextureDecoder: Deduplicate some utility code
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2017-01-15 20:23:26 +11:00 |
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VideoConfig.cpp
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VideoConfig: Fix boolean default values.
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2017-01-21 11:31:44 +01:00 |
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VideoConfig.h
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OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
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2017-02-24 14:54:16 +01:00 |
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VideoState.cpp
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VideoState.h
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XFMemory.cpp
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XFMemory.h
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specify custom brace style to fix unions
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2017-01-05 12:55:13 +01:00 |
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XFStructs.cpp
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XFStructs.h
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