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In some Triforce games (e.g. _F-Zero AX_), the bytes that follow the
region flag in the `boot.id` file (at `0x38`) happen to be `0x00`.
However, in other games (e.g _Mario Kart Arcade GP 2_), it seems the
region flag is padded with `0xFF`.
_Mario Kart Arcade GP 2_ (`boot.id` in the USA version):
```
00000 0000: 42 54 49 44 00 00 01 E0 00 00 00 01 00 00 00 01 BTID.... ........
00000 0010: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF ........ ........
00000 0020: 47 43 41 4D 00 00 01 C0 07 D3 05 0F 00 00 00 07 GCAM.... ........
00000 0030: 53 42 4E 4C 00 00 00 00 0E FF FF FF FF FF FF FF SBNL.... ........
-----------
^
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region flag
```
When the region flag was tested in `switch` statements (where a single
byte was expected in the `case`s), the test would fail, depending
on the game.
This issue would lead to the wrong calculation of the country in
`VolumeDisc::GetCountry()`, which was then used to build the game ID in
`VolumeDisc::GetGameID()`.
The solution is to test using only the least meaningful byte in the
region flag.
Unexpected game IDs were first noticed with USA version of _Mario Kart
Arcade GP 2_, which was wrongly assigned the same game ID that is given
to the Japan version (i.e. `GNLJ82`). The correct game ID for the USA
version is `GNLE82`.
220 lines
5.8 KiB
C++
220 lines
5.8 KiB
C++
// Copyright 2020 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DiscIO/VolumeDisc.h"
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#include <memory>
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#include <optional>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/Crypto/SHA1.h"
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#include "DiscIO/DiscUtils.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/VolumeGC.h"
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namespace DiscIO
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{
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std::string VolumeDisc::GetGameID(const Partition& partition) const
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{
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char id[6]{};
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if (GetVolumeType() == Platform::Triforce)
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{
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// Triforce games have their Game ID stored in the boot.id file
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const BootID* boot_id = static_cast<const VolumeGC*>(this)->GetTriforceBootID();
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// Construct game ID from the BTID
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id[0] = 'G';
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memcpy(id + 1, boot_id->game_id.data() + 2, 2);
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switch (GetCountry())
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{
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default:
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case Country::Japan:
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id[3] = 'J';
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break;
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case Country::Taiwan:
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id[3] = 'W';
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break;
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case Country::USA:
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id[3] = 'E';
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break;
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case Country::Europe:
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id[3] = 'P';
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break;
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}
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const std::string maker_id{GetMakerID()};
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memcpy(id + 4, maker_id.c_str(), std::min<std::size_t>(maker_id.size(), 2));
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return FilterGameID(id);
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}
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if (!Read(0, sizeof(id), reinterpret_cast<u8*>(id), partition))
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return std::string();
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return FilterGameID(id);
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}
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Country VolumeDisc::GetCountry(const Partition& partition) const
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{
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u8 country_byte = 0;
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if (GetVolumeType() == Platform::Triforce)
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{
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const BootID* boot_id = static_cast<const VolumeGC*>(this)->GetTriforceBootID();
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switch (boot_id->region_flags & 0x000000FF)
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{
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default:
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case 0x02: // JAPAN
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country_byte = 'J';
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break;
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case 0x08: // ASIA
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country_byte = 'W';
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break;
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case 0x0E: // USA
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country_byte = 'E';
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break;
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case 0x0C: // EXPORT
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country_byte = 'P';
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break;
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}
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}
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else
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{
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// The 0 that we use as a default value is mapped to Country::Unknown and Region::Unknown
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country_byte = ReadSwapped<u8>(3, partition).value_or(0);
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}
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const Region region = GetRegion();
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const std::optional<u16> revision = GetRevision();
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if (CountryCodeToRegion(country_byte, GetVolumeType(), region, revision) != region)
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return TypicalCountryForRegion(region);
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return CountryCodeToCountry(country_byte, GetVolumeType(), region, revision);
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}
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Region VolumeDisc::RegionCodeToRegion(std::optional<u32> region_code) const
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{
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if (!region_code)
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return Region::Unknown;
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const Region region = static_cast<Region>(*region_code);
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return region <= Region::NTSC_K ? region : Region::Unknown;
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}
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std::string VolumeDisc::GetMakerID(const Partition& partition) const
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{
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char maker_id[2];
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// Triforce games have their maker stored in the boot.id file as an actual string
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if (GetVolumeType() == Platform::Triforce)
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{
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const BootID* boot_id = static_cast<const VolumeGC*>(this)->GetTriforceBootID();
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// There only seem to be three different makers here,
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// so we can just check the first char to difference between them.
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//
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// NAMCO CORPORATION, SEGA CORPORATION and Hitmaker co,ltd.
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switch (boot_id->manufacturer[0])
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{
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case 'S': // SEGA CORPORATION
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case 'H': // Hitmaker co,ltd
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return "6E";
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case 'N': // NAMCO CORPORATION
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return "82";
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default:
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break;
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}
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// Fall back to normal maker from header
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}
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if (!Read(0x4, sizeof(maker_id), reinterpret_cast<u8*>(&maker_id), partition))
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return std::string();
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return FilterGameID(maker_id);
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}
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std::optional<u16> VolumeDisc::GetRevision(const Partition& partition) const
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{
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std::optional<u8> revision = ReadSwapped<u8>(7, partition);
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return revision ? *revision : std::optional<u16>();
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}
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std::string VolumeDisc::GetInternalName(const Partition& partition) const
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{
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char name[0x60];
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// Triforce games have their Title stored in the boot.id file
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if (GetVolumeType() == Platform::Triforce)
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{
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const BootID* boot_id = static_cast<const VolumeGC*>(this)->GetTriforceBootID();
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return DecodeString(boot_id->game_name);
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}
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if (!Read(0x20, sizeof(name), reinterpret_cast<u8*>(&name), partition))
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return std::string();
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return DecodeString(name);
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}
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std::string VolumeDisc::GetApploaderDate(const Partition& partition) const
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{
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char date[16];
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if (!Read(0x2440, sizeof(date), reinterpret_cast<u8*>(&date), partition))
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return std::string();
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return DecodeString(date);
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}
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std::optional<u8> VolumeDisc::GetDiscNumber(const Partition& partition) const
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{
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return ReadSwapped<u8>(6, partition);
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}
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bool VolumeDisc::IsNKit() const
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{
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constexpr u32 NKIT_MAGIC = 0x4E4B4954; // "NKIT"
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return ReadSwapped<u32>(0x200, PARTITION_NONE) == NKIT_MAGIC;
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}
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void VolumeDisc::AddGamePartitionToSyncHash(Common::SHA1::Context* context) const
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{
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const Partition partition = GetGamePartition();
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// All headers at the beginning of the partition, plus the apploader
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ReadAndAddToSyncHash(context, 0, 0x2440 + GetApploaderSize(*this, partition).value_or(0),
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partition);
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// Boot DOL (may be missing if this is a Datel disc)
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const std::optional<u64> dol_offset = GetBootDOLOffset(*this, partition);
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if (dol_offset)
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{
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ReadAndAddToSyncHash(context, *dol_offset,
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GetBootDOLSize(*this, partition, *dol_offset).value_or(0), partition);
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}
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// File system
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const std::optional<u64> fst_offset = GetFSTOffset(*this, partition);
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if (fst_offset)
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ReadAndAddToSyncHash(context, *fst_offset, GetFSTSize(*this, partition).value_or(0), partition);
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// opening.bnr (name and banner)
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const FileSystem* file_system = GetFileSystem(partition);
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if (file_system)
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{
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std::unique_ptr<FileInfo> file_info = file_system->FindFileInfo("opening.bnr");
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if (file_info && !file_info->IsDirectory())
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ReadAndAddToSyncHash(context, file_info->GetOffset(), file_info->GetSize(), partition);
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}
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}
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} // namespace DiscIO
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