dolphin/Source/Core/VideoCommon/Resources
iwubcode 2d8f955851 VideoCommon: enhance 'CustomResourceManager' for post processing
This expands the interface of 'CustomResourceManager' to get a Material for post processing a frame buffer (currently EFB).  The flow is similar to the normal draw material but distinguishes itself by not needing a UID.  The full shader is much simpler than the draw shader and is currently put inline with the shader resource.
2026-03-26 20:13:16 -05:00
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CustomResourceManager.cpp VideoCommon: enhance 'CustomResourceManager' for post processing 2026-03-26 20:13:16 -05:00
CustomResourceManager.h VideoCommon: enhance 'CustomResourceManager' for post processing 2026-03-26 20:13:16 -05:00
InvalidTextures.cpp VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset 2025-11-23 11:04:24 -06:00
InvalidTextures.h VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset 2025-11-23 11:04:24 -06:00
MaterialResource.cpp VideoCommon: enhance 'CustomResourceManager' for post processing 2026-03-26 20:13:16 -05:00
MaterialResource.h VideoCommon: enhance 'CustomResourceManager' for post processing 2026-03-26 20:13:16 -05:00
Resource.cpp VideoCommon: move resource state processing to the resource base class 2025-11-23 11:08:50 -06:00
Resource.h VideoCommon: move resource state processing to the resource base class 2025-11-23 11:08:50 -06:00
ShaderResource.cpp VideoCommon: enhance 'CustomResourceManager' for post processing 2026-03-26 20:13:16 -05:00
ShaderResource.h VideoCommon: enhance 'CustomResourceManager' for post processing 2026-03-26 20:13:16 -05:00
TextureAndSamplerResource.cpp VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
TextureAndSamplerResource.h VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
TextureDataResource.cpp
TextureDataResource.h
TexturePool.cpp
TexturePool.h