mirror of
https://github.com/dolphin-emu/dolphin.git
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This lets VolumeDirectory/DirectoryBlob skip implementing various volume functions like GetGameID, GetBanner, etc. It also lets us view extracted discs in the game list. This ends up breaking the boot process for Wii DirectoryBlobs due to workarounds being removed from the boot process, but that will be fixed later by adding proper DirectoryBlob support for things like TMDs. We now expect the directories to be laid out in a certain format (based on the format that WIT uses) instead of requiring the user to set the DVD root and apploader path settings.
420 lines
12 KiB
C++
420 lines
12 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/Boot/Boot.h"
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#include <algorithm>
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#include <memory>
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#include <optional>
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#include <string>
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#include <unordered_set>
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#include <vector>
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#include <zlib.h>
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#include "Common/Align.h"
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#include "Common/CDUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/Boot/DolReader.h"
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#include "Core/Boot/ElfReader.h"
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#include "Core/ConfigManager.h"
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#include "Core/FifoPlayer/FifoPlayer.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/EXI/EXI_DeviceIPL.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/Host.h"
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#include "Core/IOS/IOS.h"
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#include "Core/PatchEngine.h"
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#include "Core/PowerPC/PPCAnalyst.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DiscIO/Volume.h"
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BootParameters::BootParameters(Parameters&& parameters_) : parameters(std::move(parameters_))
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{
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}
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std::unique_ptr<BootParameters> BootParameters::GenerateFromFile(const std::string& path)
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{
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const bool is_drive = cdio_is_cdrom(path);
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// Check if the file exist, we may have gotten it from a --elf command line
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// that gave an incorrect file name
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if (!is_drive && !File::Exists(path))
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{
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PanicAlertT("The specified file \"%s\" does not exist", path.c_str());
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return {};
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}
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std::string extension;
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SplitPath(path, nullptr, nullptr, &extension);
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std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
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static const std::unordered_set<std::string> disc_image_extensions = {
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{".gcm", ".iso", ".tgc", ".wbfs", ".ciso", ".gcz", ".dol", ".elf"}};
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if (disc_image_extensions.find(extension) != disc_image_extensions.end() || is_drive)
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{
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std::unique_ptr<DiscIO::Volume> volume = DiscIO::CreateVolumeFromFilename(path);
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if (volume)
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return std::make_unique<BootParameters>(Disc{path, std::move(volume)});
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if (extension == ".elf")
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return std::make_unique<BootParameters>(Executable{path, std::make_unique<ElfReader>(path)});
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if (extension == ".dol")
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return std::make_unique<BootParameters>(Executable{path, std::make_unique<DolReader>(path)});
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if (is_drive)
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{
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PanicAlertT("Could not read \"%s\". "
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"There is no disc in the drive or it is not a GameCube/Wii backup. "
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"Please note that Dolphin cannot play games directly from the original "
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"GameCube and Wii discs.",
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path.c_str());
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}
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else
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{
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PanicAlertT("\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO.", path.c_str());
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}
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return {};
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}
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if (extension == ".dff")
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return std::make_unique<BootParameters>(DFF{path});
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if (DiscIO::NANDContentManager::Access().GetNANDLoader(path).IsValid())
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return std::make_unique<BootParameters>(NAND{path});
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PanicAlertT("Could not recognize file %s", path.c_str());
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return {};
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}
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BootParameters::IPL::IPL(DiscIO::Region region_) : region(region_)
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{
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const std::string directory = SConfig::GetInstance().GetDirectoryForRegion(region);
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path = SConfig::GetInstance().GetBootROMPath(directory);
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}
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BootParameters::IPL::IPL(DiscIO::Region region_, Disc&& disc_) : IPL(region_)
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{
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disc = std::move(disc_);
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}
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// Inserts a disc into the emulated disc drive and returns a pointer to it.
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// The returned pointer must only be used while we are still booting,
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// because DVDThread can do whatever it wants to the disc after that.
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static const DiscIO::Volume* SetDisc(std::unique_ptr<DiscIO::Volume> volume)
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{
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const DiscIO::Volume* pointer = volume.get();
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DVDInterface::SetDisc(std::move(volume));
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return pointer;
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}
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bool CBoot::DVDRead(const DiscIO::Volume& volume, u64 dvd_offset, u32 output_address, u32 length,
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const DiscIO::Partition& partition)
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{
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std::vector<u8> buffer(length);
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if (!volume.Read(dvd_offset, length, buffer.data(), partition))
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return false;
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Memory::CopyToEmu(output_address, buffer.data(), length);
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return true;
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}
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void CBoot::UpdateDebugger_MapLoaded()
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{
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Host_NotifyMapLoaded();
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}
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// Get map file paths for the active title.
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bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_map_file)
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{
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const std::string& game_id = SConfig::GetInstance().m_debugger_game_id;
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if (writable_map_file)
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*writable_map_file = File::GetUserPath(D_MAPS_IDX) + game_id + ".map";
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bool found = false;
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static const std::string maps_directories[] = {File::GetUserPath(D_MAPS_IDX),
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File::GetSysDirectory() + MAPS_DIR DIR_SEP};
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for (size_t i = 0; !found && i < ArraySize(maps_directories); ++i)
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{
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std::string path = maps_directories[i] + game_id + ".map";
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if (File::Exists(path))
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{
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found = true;
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if (existing_map_file)
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*existing_map_file = path;
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}
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}
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return found;
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}
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bool CBoot::LoadMapFromFilename()
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{
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std::string strMapFilename;
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bool found = FindMapFile(&strMapFilename, nullptr);
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if (found && g_symbolDB.LoadMap(strMapFilename))
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{
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UpdateDebugger_MapLoaded();
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return true;
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}
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return false;
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}
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// If ipl.bin is not found, this function does *some* of what BS1 does:
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// loading IPL(BS2) and jumping to it.
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// It does not initialize the hardware or anything else like BS1 does.
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bool CBoot::Load_BS2(const std::string& boot_rom_filename)
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{
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// CRC32 hashes of the IPL file; including source where known
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// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385344#pid385344
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constexpr u32 USA_v1_0 = 0x6D740AE7;
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// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385334#pid385334
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constexpr u32 USA_v1_1 = 0xD5E6FEEA;
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// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385399#pid385399
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constexpr u32 USA_v1_2 = 0x86573808;
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// GameCubes sold in Brazil have this IPL. Same as USA v1.2 but localized
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constexpr u32 BRA_v1_0 = 0x667D0B64;
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// Redump
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constexpr u32 JAP_v1_0 = 0x6DAC1F2A;
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// https://bugs.dolphin-emu.org/issues/8936
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constexpr u32 JAP_v1_1 = 0xD235E3F9;
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constexpr u32 JAP_v1_2 = 0x8BDABBD4;
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// Redump
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constexpr u32 PAL_v1_0 = 0x4F319F43;
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// https://forums.dolphin-emu.org/Thread-ipl-with-unknown-hash-dd8cab7c-problem-caused-by-my-pal-gamecube-bios?pid=435463#pid435463
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constexpr u32 PAL_v1_1 = 0xDD8CAB7C;
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// Redump
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constexpr u32 PAL_v1_2 = 0xAD1B7F16;
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// Load the whole ROM dump
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std::string data;
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if (!File::ReadFileToString(boot_rom_filename, data))
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return false;
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// Use zlibs crc32 implementation to compute the hash
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u32 ipl_hash = crc32(0L, Z_NULL, 0);
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ipl_hash = crc32(ipl_hash, (const Bytef*)data.data(), (u32)data.size());
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DiscIO::Region ipl_region;
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switch (ipl_hash)
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{
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case USA_v1_0:
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case USA_v1_1:
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case USA_v1_2:
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case BRA_v1_0:
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ipl_region = DiscIO::Region::NTSC_U;
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break;
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case JAP_v1_0:
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case JAP_v1_1:
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case JAP_v1_2:
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ipl_region = DiscIO::Region::NTSC_J;
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break;
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case PAL_v1_0:
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case PAL_v1_1:
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case PAL_v1_2:
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ipl_region = DiscIO::Region::PAL;
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break;
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default:
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PanicAlertT("IPL with unknown hash %x", ipl_hash);
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ipl_region = DiscIO::Region::UNKNOWN_REGION;
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break;
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}
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const DiscIO::Region boot_region = SConfig::GetInstance().m_region;
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if (ipl_region != DiscIO::Region::UNKNOWN_REGION && boot_region != ipl_region)
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PanicAlertT("%s IPL found in %s directory. The disc might not be recognized",
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SConfig::GetDirectoryForRegion(ipl_region),
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SConfig::GetDirectoryForRegion(boot_region));
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// Run the descrambler over the encrypted section containing BS1/BS2
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ExpansionInterface::CEXIIPL::Descrambler((u8*)data.data() + 0x100, 0x1AFE00);
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// TODO: Execution is supposed to start at 0xFFF00000, not 0x81200000;
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// copying the initial boot code to 0x81200000 is a hack.
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// For now, HLE the first few instructions and start at 0x81200150
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// to work around this.
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Memory::CopyToEmu(0x01200000, data.data() + 0x100, 0x700);
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Memory::CopyToEmu(0x01300000, data.data() + 0x820, 0x1AFE00);
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PowerPC::ppcState.gpr[3] = 0xfff0001f;
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PowerPC::ppcState.gpr[4] = 0x00002030;
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PowerPC::ppcState.gpr[5] = 0x0000009c;
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UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
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m_MSR.FP = 1;
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m_MSR.DR = 1;
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m_MSR.IR = 1;
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PowerPC::ppcState.spr[SPR_HID0] = 0x0011c464;
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PowerPC::ppcState.spr[SPR_IBAT3U] = 0xfff0001f;
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PowerPC::ppcState.spr[SPR_IBAT3L] = 0xfff00001;
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PowerPC::ppcState.spr[SPR_DBAT3U] = 0xfff0001f;
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PowerPC::ppcState.spr[SPR_DBAT3L] = 0xfff00001;
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SetupBAT(/*is_wii*/ false);
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PC = 0x81200150;
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return true;
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}
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static void SetDefaultDisc()
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{
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const SConfig& config = SConfig::GetInstance();
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if (!config.m_strDefaultISO.empty())
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SetDisc(DiscIO::CreateVolumeFromFilename(config.m_strDefaultISO));
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}
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// Third boot step after BootManager and Core. See Call schedule in BootManager.cpp
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bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
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{
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SConfig& config = SConfig::GetInstance();
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g_symbolDB.Clear();
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// PAL Wii uses NTSC framerate and linecount in 60Hz modes
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VideoInterface::Preset(DiscIO::IsNTSC(config.m_region) || (config.bWii && config.bPAL60));
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struct BootTitle
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{
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BootTitle() : config(SConfig::GetInstance()) {}
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bool operator()(BootParameters::Disc& disc) const
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{
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NOTICE_LOG(BOOT, "Booting from disc: %s", disc.path.c_str());
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const DiscIO::Volume* volume = SetDisc(std::move(disc.volume));
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if (!volume)
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return false;
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if (!EmulatedBS2(config.bWii, volume))
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return false;
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// Try to load the symbol map if there is one, and then scan it for
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// and eventually replace code
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if (LoadMapFromFilename())
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HLE::PatchFunctions();
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return true;
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}
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bool operator()(const BootParameters::Executable& executable) const
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{
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NOTICE_LOG(BOOT, "Booting from executable: %s", executable.path.c_str());
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if (!executable.reader->IsValid())
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return false;
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if (!executable.reader->LoadIntoMemory())
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{
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PanicAlertT("Failed to load the executable to memory.");
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return false;
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}
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SetDefaultDisc();
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if (config.bWii)
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{
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HID4.SBE = 1;
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SetupMSR();
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SetupBAT(config.bWii);
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// Because there is no TMD to get the requested system (IOS) version from,
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// we default to IOS58, which is the version used by the Homebrew Channel.
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SetupWiiMemory(nullptr, 0x000000010000003a);
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}
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else
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{
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EmulatedBS2_GC(nullptr, true);
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}
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PC = executable.reader->GetEntryPoint();
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if (executable.reader->LoadSymbols() || LoadMapFromFilename())
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{
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UpdateDebugger_MapLoaded();
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HLE::PatchFunctions();
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}
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return true;
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}
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bool operator()(const BootParameters::NAND& nand) const
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{
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NOTICE_LOG(BOOT, "Booting from NAND: %s", nand.content_path.c_str());
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SetDefaultDisc();
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return Boot_WiiWAD(nand.content_path);
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}
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bool operator()(const BootParameters::IPL& ipl) const
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{
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NOTICE_LOG(BOOT, "Booting GC IPL: %s", ipl.path.c_str());
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if (!File::Exists(ipl.path))
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{
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if (ipl.disc)
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PanicAlertT("Cannot start the game, because the GC IPL could not be found.");
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else
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PanicAlertT("Cannot find the GC IPL.");
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return false;
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}
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if (!Load_BS2(ipl.path))
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return false;
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if (ipl.disc)
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{
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NOTICE_LOG(BOOT, "Inserting disc: %s", ipl.disc->path.c_str());
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SetDisc(DiscIO::CreateVolumeFromFilename(ipl.disc->path));
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}
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if (LoadMapFromFilename())
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HLE::PatchFunctions();
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return true;
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}
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bool operator()(const BootParameters::DFF& dff) const
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{
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NOTICE_LOG(BOOT, "Booting DFF: %s", dff.dff_path.c_str());
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return FifoPlayer::GetInstance().Open(dff.dff_path);
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}
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private:
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const SConfig& config;
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};
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if (!std::visit(BootTitle(), boot->parameters))
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return false;
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PatchEngine::LoadPatches();
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HLE::PatchFixedFunctions();
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return true;
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}
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BootExecutableReader::BootExecutableReader(const std::string& file_name)
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: BootExecutableReader(File::IOFile{file_name, "rb"})
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{
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}
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BootExecutableReader::BootExecutableReader(File::IOFile file)
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{
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file.Seek(0, SEEK_SET);
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m_bytes.resize(file.GetSize());
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file.ReadBytes(m_bytes.data(), m_bytes.size());
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}
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BootExecutableReader::BootExecutableReader(const std::vector<u8>& bytes) : m_bytes(bytes)
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{
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}
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BootExecutableReader::~BootExecutableReader() = default;
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