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Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has started. Fixed a memory leak that occurred in the DPL2 decoder. Fixed the OSX build. |
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| .. | ||
| aldlist.cpp | ||
| aldlist.h | ||
| AlsaSoundStream.cpp | ||
| AlsaSoundStream.h | ||
| AOSoundStream.cpp | ||
| AOSoundStream.h | ||
| AudioCommon.cpp | ||
| AudioCommon.h | ||
| AudioCommonConfig.cpp | ||
| AudioCommonConfig.h | ||
| CoreAudioSoundStream.cpp | ||
| CoreAudioSoundStream.h | ||
| DPL2Decoder.cpp | ||
| DPL2Decoder.h | ||
| DSoundStream.cpp | ||
| DSoundStream.h | ||
| Mixer.cpp | ||
| Mixer.h | ||
| NullSoundStream.cpp | ||
| NullSoundStream.h | ||
| OpenALStream.cpp | ||
| OpenALStream.h | ||
| PulseAudioStream.cpp | ||
| PulseAudioStream.h | ||
| SoundStream.h | ||
| WaveFile.cpp | ||
| WaveFile.h | ||
| XAudio2Stream.cpp | ||
| XAudio2Stream.h | ||