dolphin/Source/Core/VideoCommon/Src
2012-03-23 23:20:19 +11:00
..
OpenCL Make titlebar and about dialog fancy for cmake build. 2011-08-21 17:43:05 -05:00
AVIDump.cpp fix some clang compilation errors 2012-02-24 14:25:02 -06:00
AVIDump.h When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316. 2011-03-25 18:12:40 +00:00
BPFunctions.cpp Merge some scissor rect related code to VideoCommon. 2011-09-05 22:04:28 +02:00
BPFunctions.h Merge some scissor rect related code to VideoCommon. 2011-09-05 22:04:28 +02:00
BPMemory.cpp fix some clang compilation errors 2012-02-24 14:25:02 -06:00
BPMemory.h Prepare texture preloading support 2012-02-03 21:20:34 +01:00
BPStructs.cpp Checked PRELOAD_MODE to determine if TMEMODD or TMEMEVEN should be used. 2012-03-23 22:10:48 +11:00
BPStructs.h
CommandProcessor.cpp Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail. 2012-03-18 22:54:58 -03:00
CommandProcessor.h Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail. 2012-03-18 22:54:58 -03:00
CPMemory.cpp
CPMemory.h Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
DataReader.h
Debugger.cpp Various UI and documentation improvements to the GFX debugger. 2011-07-01 20:59:57 +00:00
Debugger.h
DLCache.cpp A long time since my last commit but i have a lot of work. hope to find some time to fix more things. 2011-05-25 02:05:48 +00:00
DLCache.h
EmuWindow.cpp fixed a freeze on emu shutdown in windows build 2011-12-19 15:13:26 -08:00
EmuWindow.h fixed a freeze on emu shutdown in windows build 2011-12-19 15:13:26 -08:00
Fifo.cpp - I've fixed possibles random hangs in DC mode. 2012-03-08 02:47:55 -03:00
Fifo.h
FramebufferManagerBase.cpp
FramebufferManagerBase.h
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL 2012-01-31 19:52:02 +01:00
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp Fix pixel lighting. 2011-09-29 23:32:39 +02:00
LightingShaderGen.h Fix pixel lighting. 2011-09-29 23:32:39 +02:00
LookUpTables.h
MainBase.cpp This release still fixed the hangs produced by fifo overflow without sacrifice performance. 2012-03-05 02:40:10 -03:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
OpcodeDecoding.h Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
OpenCL.cpp
OpenCL.h
PixelEngine.cpp Merged 'FifoBusy' branch. Thanks 2012-03-20 19:37:25 +11:00
PixelEngine.h This commit fix games hanging because of my prior Revision c2e6fdf09f 2012-03-09 18:58:23 -03:00
PixelShaderGen.cpp Adjusted the DX9 offset of the Sampling address to more closely match what we are seeing in games. 2012-03-23 23:20:19 +11:00
PixelShaderGen.h PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures 2012-02-20 20:32:08 +01:00
PixelShaderManager.cpp PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures 2012-02-20 20:32:08 +01:00
PixelShaderManager.h PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures 2012-02-20 20:32:08 +01:00
RenderBase.cpp Compile fix. 2011-09-29 23:32:38 +02:00
RenderBase.h Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames. 2011-09-29 23:32:38 +02:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp Fix some regressions from r3b38295cbd08. 2012-03-20 22:36:21 +01:00
TextureCacheBase.h Implement texture preloading 2012-02-03 21:21:13 +01:00
TextureConversionShader.cpp just a little cleanup to maintain minimal interfaces 2011-06-10 19:16:09 +00:00
TextureConversionShader.h
TextureDecoder.cpp fix a memleak and quiet some warnings 2011-03-22 15:23:39 +00:00
TextureDecoder.h Prepare texture preloading support 2012-02-03 21:20:34 +01:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp Align stack variables on a 16-bytes boundary in SSSE3 functions 2011-10-08 17:36:01 +02:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp Align stack variables on a 16-bytes boundary in SSSE3 functions 2011-10-08 17:36:01 +02:00
VertexLoader_TextCoord.h
VertexLoader.cpp Bounding Box bugfixes. 2011-10-28 21:12:12 +01:00
VertexLoader.h
VertexLoaderManager.cpp Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
VertexLoaderManager.h
VertexManagerBase.cpp Fix "Disable Lighting" in D3D9 and D3D11. 2011-04-30 17:34:08 +00:00
VertexManagerBase.h
VertexShaderGen.cpp Clean up various things. 2011-09-29 23:32:39 +02:00
VertexShaderGen.h Clean up various things. 2011-09-29 23:32:39 +02:00
VertexShaderManager.cpp initialize the uninitialized 2012-01-04 01:36:09 -08:00
VertexShaderManager.h
VideoCommon.h Added proper Bounding Box support. 2011-10-26 01:19:10 +01:00
VideoConfig.cpp TextureCache: Remove unsafe texture cache 2012-01-31 18:09:35 +01:00
VideoConfig.h TextureCache: Remove unsafe texture cache 2012-01-31 18:09:35 +01:00
VideoState.cpp initialize the uninitialized 2012-01-04 01:36:09 -08:00
VideoState.h initialize the uninitialized 2012-01-04 01:36:09 -08:00
XFMemory.cpp
XFMemory.h Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060. 2011-04-11 01:49:32 +00:00
XFStructs.cpp Add a call to VertexManager::Flush() when changing TC gen settings 2011-10-01 02:36:03 +02:00
XFStructs.h