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OpenCL
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Make titlebar and about dialog fancy for cmake build.
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2011-08-21 17:43:05 -05:00 |
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AVIDump.cpp
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fix some clang compilation errors
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2012-02-24 14:25:02 -06:00 |
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AVIDump.h
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When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
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2011-03-25 18:12:40 +00:00 |
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BPFunctions.cpp
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Merge some scissor rect related code to VideoCommon.
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2011-09-05 22:04:28 +02:00 |
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BPFunctions.h
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Merge some scissor rect related code to VideoCommon.
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2011-09-05 22:04:28 +02:00 |
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BPMemory.cpp
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fix some clang compilation errors
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2012-02-24 14:25:02 -06:00 |
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BPMemory.h
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Prepare texture preloading support
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2012-02-03 21:20:34 +01:00 |
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BPStructs.cpp
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Checked PRELOAD_MODE to determine if TMEMODD or TMEMEVEN should be used.
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2012-03-23 22:10:48 +11:00 |
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BPStructs.h
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CommandProcessor.cpp
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
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CommandProcessor.h
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
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CPMemory.cpp
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CPMemory.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
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DataReader.h
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Debugger.cpp
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Various UI and documentation improvements to the GFX debugger.
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2011-07-01 20:59:57 +00:00 |
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Debugger.h
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DLCache.cpp
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A long time since my last commit but i have a lot of work. hope to find some time to fix more things.
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2011-05-25 02:05:48 +00:00 |
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DLCache.h
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EmuWindow.cpp
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fixed a freeze on emu shutdown in windows build
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2011-12-19 15:13:26 -08:00 |
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EmuWindow.h
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fixed a freeze on emu shutdown in windows build
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2011-12-19 15:13:26 -08:00 |
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Fifo.cpp
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- I've fixed possibles random hangs in DC mode.
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2012-03-08 02:47:55 -03:00 |
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Fifo.h
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FramebufferManagerBase.cpp
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FramebufferManagerBase.h
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HiresTextures.cpp
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HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
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2012-01-31 19:52:02 +01:00 |
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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Fix pixel lighting.
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2011-09-29 23:32:39 +02:00 |
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LightingShaderGen.h
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Fix pixel lighting.
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2011-09-29 23:32:39 +02:00 |
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LookUpTables.h
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MainBase.cpp
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This release still fixed the hangs produced by fifo overflow without sacrifice performance.
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2012-03-05 02:40:10 -03:00 |
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MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
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OpcodeDecoding.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
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OpenCL.cpp
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OpenCL.h
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PixelEngine.cpp
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Merged 'FifoBusy' branch. Thanks
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2012-03-20 19:37:25 +11:00 |
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PixelEngine.h
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This commit fix games hanging because of my prior Revision c2e6fdf09f
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2012-03-09 18:58:23 -03:00 |
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PixelShaderGen.cpp
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Adjusted the DX9 offset of the Sampling address to more closely match what we are seeing in games.
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2012-03-23 23:20:19 +11:00 |
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PixelShaderGen.h
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PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
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2012-02-20 20:32:08 +01:00 |
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PixelShaderManager.cpp
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PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
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2012-02-20 20:32:08 +01:00 |
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PixelShaderManager.h
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PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
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2012-02-20 20:32:08 +01:00 |
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RenderBase.cpp
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Compile fix.
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2011-09-29 23:32:38 +02:00 |
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RenderBase.h
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Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
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2011-09-29 23:32:38 +02:00 |
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Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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Fix some regressions from r3b38295cbd08.
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2012-03-20 22:36:21 +01:00 |
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TextureCacheBase.h
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Implement texture preloading
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2012-02-03 21:21:13 +01:00 |
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TextureConversionShader.cpp
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just a little cleanup to maintain minimal interfaces
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2011-06-10 19:16:09 +00:00 |
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TextureConversionShader.h
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TextureDecoder.cpp
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fix a memleak and quiet some warnings
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2011-03-22 15:23:39 +00:00 |
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TextureDecoder.h
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Prepare texture preloading support
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2012-02-03 21:20:34 +01:00 |
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Bounding Box bugfixes.
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2011-10-28 21:12:12 +01:00 |
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VertexLoader.h
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VertexLoaderManager.cpp
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
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VertexLoaderManager.h
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VertexManagerBase.cpp
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Fix "Disable Lighting" in D3D9 and D3D11.
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2011-04-30 17:34:08 +00:00 |
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VertexManagerBase.h
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VertexShaderGen.cpp
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Clean up various things.
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2011-09-29 23:32:39 +02:00 |
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VertexShaderGen.h
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Clean up various things.
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2011-09-29 23:32:39 +02:00 |
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VertexShaderManager.cpp
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initialize the uninitialized
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2012-01-04 01:36:09 -08:00 |
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VertexShaderManager.h
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VideoCommon.h
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Added proper Bounding Box support.
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2011-10-26 01:19:10 +01:00 |
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VideoConfig.cpp
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TextureCache: Remove unsafe texture cache
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2012-01-31 18:09:35 +01:00 |
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VideoConfig.h
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TextureCache: Remove unsafe texture cache
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2012-01-31 18:09:35 +01:00 |
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VideoState.cpp
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initialize the uninitialized
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2012-01-04 01:36:09 -08:00 |
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VideoState.h
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initialize the uninitialized
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2012-01-04 01:36:09 -08:00 |
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XFMemory.cpp
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XFMemory.h
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Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.
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2011-04-11 01:49:32 +00:00 |
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XFStructs.cpp
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Add a call to VertexManager::Flush() when changing TC gen settings
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2011-10-01 02:36:03 +02:00 |
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XFStructs.h
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