dolphin/Source/Plugins/Plugin_VideoOGL/Src
2008-11-08 04:09:40 +00:00
..
Debugger
GUI changed ConfigMain and ogl config. 2008-11-04 09:56:25 +00:00
Logging more osx64 work 2008-10-25 17:47:46 +00:00
OS
BPStructs.cpp fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p 2008-11-02 05:07:14 +00:00
BPStructs.h savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption) 2008-10-25 17:09:06 +00:00
cocoaGL.h more osx64 work 2008-10-25 17:47:46 +00:00
cocoaGL.m more osx64 work 2008-10-25 17:47:46 +00:00
Config.cpp changed ConfigMain and ogl config. 2008-11-04 09:56:25 +00:00
Config.h changed ConfigMain and ogl config. 2008-11-04 09:56:25 +00:00
Globals.cpp more osx64 work 2008-10-25 17:47:46 +00:00
Globals.h
GLUtil.cpp Fixed stretch to fit for separate render window 2008-11-08 04:09:40 +00:00
GLUtil.h add cocoa in ogl plugin 2008-10-27 20:29:32 +00:00
ImageWrite.cpp
ImageWrite.h
main.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
main.h
memcpy_amd.cpp
NativeVertexFormat.cpp really turn the vertex format jit off, when it's off 2008-10-28 21:38:55 +00:00
OpcodeDecoding.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
OpcodeReaders.cpp
OpcodeReaders.h
PixelShaderManager.cpp Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future. 2008-10-25 15:53:43 +00:00
PixelShaderManager.h
rasterfont.cpp
rasterfont.h
Render.cpp Added more render control options, wireframe option works, added more hacks. 2008-10-28 08:14:17 +00:00
Render.h
SConscript opengl scons compile fix on linux 2008-10-28 14:19:28 +00:00
stdafx.cpp
stdafx.h
TextureMngr.cpp _rotl already in common.h 2008-10-28 07:08:20 +00:00
TextureMngr.h
VertexLoader_Color.h
VertexLoader_Normal.cpp fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p 2008-11-02 05:07:14 +00:00
VertexLoader_Normal.h fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p 2008-11-02 05:07:14 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.h
VertexLoader.cpp fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p 2008-11-02 05:07:14 +00:00
VertexLoader.h Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful) 2008-10-28 21:04:14 +00:00
VertexLoaderManager.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexLoaderManager.h Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future. 2008-10-25 15:53:43 +00:00
VertexManager.cpp Added more render control options, wireframe option works, added more hacks. 2008-10-28 08:14:17 +00:00
VertexManager.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexShaderManager.cpp Removed inverting the depth, still needs to be removed from config, and I also cleared up a line of code that was annoying to look at 2008-11-04 05:49:48 +00:00
VertexShaderManager.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
XFB.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
XFB.h