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Debugger
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GUI
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changed ConfigMain and ogl config.
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2008-11-04 09:56:25 +00:00 |
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Logging
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
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OS
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BPStructs.cpp
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fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
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2008-11-02 05:07:14 +00:00 |
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BPStructs.h
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savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
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2008-10-25 17:09:06 +00:00 |
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cocoaGL.h
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
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cocoaGL.m
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
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Config.cpp
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changed ConfigMain and ogl config.
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2008-11-04 09:56:25 +00:00 |
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Config.h
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changed ConfigMain and ogl config.
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2008-11-04 09:56:25 +00:00 |
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Globals.cpp
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
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Globals.h
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GLUtil.cpp
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Fixed stretch to fit for separate render window
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2008-11-08 04:09:40 +00:00 |
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GLUtil.h
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add cocoa in ogl plugin
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2008-10-27 20:29:32 +00:00 |
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ImageWrite.cpp
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ImageWrite.h
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main.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
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main.h
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memcpy_amd.cpp
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NativeVertexFormat.cpp
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really turn the vertex format jit off, when it's off
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2008-10-28 21:38:55 +00:00 |
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OpcodeDecoding.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
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OpcodeReaders.cpp
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OpcodeReaders.h
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PixelShaderManager.cpp
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Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
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2008-10-25 15:53:43 +00:00 |
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PixelShaderManager.h
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rasterfont.cpp
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rasterfont.h
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Render.cpp
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Added more render control options, wireframe option works, added more hacks.
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2008-10-28 08:14:17 +00:00 |
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Render.h
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SConscript
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opengl scons compile fix on linux
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2008-10-28 14:19:28 +00:00 |
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stdafx.cpp
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stdafx.h
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TextureMngr.cpp
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_rotl already in common.h
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2008-10-28 07:08:20 +00:00 |
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TextureMngr.h
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
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2008-11-02 05:07:14 +00:00 |
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VertexLoader_Normal.h
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fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
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2008-11-02 05:07:14 +00:00 |
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VertexLoader_Position.h
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
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2008-11-02 05:07:14 +00:00 |
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VertexLoader.h
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Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful)
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2008-10-28 21:04:14 +00:00 |
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VertexLoaderManager.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
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VertexLoaderManager.h
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Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
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2008-10-25 15:53:43 +00:00 |
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VertexManager.cpp
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Added more render control options, wireframe option works, added more hacks.
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2008-10-28 08:14:17 +00:00 |
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VertexManager.h
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
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VertexShaderManager.cpp
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Removed inverting the depth, still needs to be removed from config, and I also cleared up a line of code that was annoying to look at
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2008-11-04 05:49:48 +00:00 |
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VertexShaderManager.h
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
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XFB.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
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XFB.h
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