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Debugger
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
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GUI
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More conversions to wxChoice, weee
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2010-02-22 01:08:42 +00:00 |
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OS
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Fixes issue 2331, plugins won't cause a crash/hang on stop anymore if their config dialog was opened, note that stopping a game while a config dialog is open still causes a crash (that should not be possible in the first place since the dialogs are modals, but heh...).
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2010-02-22 04:59:57 +00:00 |
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BPFunctions.cpp
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Fies Issue 1584
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2010-01-29 07:44:21 +00:00 |
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cocoaGL.h
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Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
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2010-02-12 12:41:53 +00:00 |
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cocoaGL.m
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Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
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2010-02-12 12:41:53 +00:00 |
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DLCache.cpp
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apply warning fixes from r1447
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2009-11-08 02:28:06 +00:00 |
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DLCache.h
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FramebufferManager.cpp
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D3D and Opengl:
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2010-02-06 16:05:48 +00:00 |
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FramebufferManager.h
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Globals.h
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
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GLUtil.cpp
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
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GLUtil.h
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
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GLWindow.h
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main.cpp
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Fixes issue 2331, plugins won't cause a crash/hang on stop anymore if their config dialog was opened, note that stopping a game while a config dialog is open still causes a crash (that should not be possible in the first place since the dialogs are modals, but heh...).
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2010-02-22 04:59:57 +00:00 |
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main.h
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OpenGL fix: s_swapRequested must be volatile.
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2010-01-26 14:56:51 +00:00 |
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NativeVertexFormat.cpp
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Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
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2010-01-12 00:08:02 +00:00 |
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PixelShaderCache.cpp
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
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PixelShaderCache.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
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PostProcessing.cpp
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
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PostProcessing.h
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RasterFont.cpp
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
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RasterFont.h
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
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Render.cpp
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
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SConscript
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Revert commit 5105 until we sort out how we want this to work in linux.
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2010-02-22 16:10:08 +00:00 |
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stdafx.cpp
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stdafx.h
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TextureConverter.cpp
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
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TextureConverter.h
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TextureMngr.cpp
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
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TextureMngr.h
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a lot of modifications here :)
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2010-02-03 03:52:50 +00:00 |
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VertexLoaderManager.cpp
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VertexManager.cpp
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
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VertexManager.h
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Sps fixed in all the games tested, code cleanup and reordering
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2009-10-06 14:24:10 +00:00 |
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VertexShaderCache.cpp
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D3D and Opengl:
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2010-02-06 16:05:48 +00:00 |
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VertexShaderCache.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
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XFB.cpp
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XFB.h
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