dolphin/Source/Core/Core/HW/AddressSpace.h
booto 2ff0486335 Debugger/Memory: Add support for address spaces
Different address spaces can be chosen in the memory view panel.
 * Effective (or virtual): Probably the view people mostly want. Address
   translation goes through MMU.
 * Auxiliary: ARAM address space. Does not display anything in Wii mode.
 * Physical: Physical address space. Only supports mem1 and mem2 (wii
   mode) so far.
2019-05-02 21:14:30 -04:00

51 lines
1.2 KiB
C++

// Copyright 2011 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <optional>
#include "Core/Core.h"
namespace AddressSpace
{
enum class Type
{
Effective,
Auxiliary,
Physical,
Mem1,
Mem2,
Fake,
};
struct Accessors
{
using iterator = const u8*;
virtual bool IsValidAddress(u32 address) const = 0;
virtual u8 ReadU8(u32 address) const = 0;
virtual void WriteU8(u32 address, u8 value) = 0;
// overrideable naive implementations of below are defined
virtual u16 ReadU16(u32 address) const;
virtual void WriteU16(u32 address, u16 value);
virtual u32 ReadU32(u32 address) const;
virtual void WriteU32(u32 address, u32 value);
virtual u64 ReadU64(u32 address) const;
virtual void WriteU64(u32 address, u64 value);
virtual float ReadF32(u32 address) const;
virtual iterator begin() const;
virtual iterator end() const;
virtual std::optional<u32> Search(u32 haystack_offset, u8* needle_start, u32 needle_size,
bool forward) const;
virtual ~Accessors();
};
Accessors* GetAccessors(Type address_space);
} // namespace AddressSpace