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We (the Microsoft C++ team) use the dolphin project as part of our "Real world code" tests. I noticed a few issues in windows specific code when building dolphin with the MSVC compiler in its conformance mode (/permissive-). For more information on /permissive- see our blog https://blogs.msdn.microsoft.com/vcblog/2016/11/16/permissive-switch/. These changes are to address 3 different types of issues: 1) Use of qualified names in member declarations struct A { void A::f() { } // error C4596: illegal qualified name in member declaration // remove redundant 'A::' to fix }; 2) Binding a non-const reference to a temporary struct S{}; // If arg is in 'in' parameter, then it should be made const. void func(S& arg){} int main() { //error C2664: 'void func(S &)': cannot convert argument 1 from 'S' to 'S &' //note: A non-const reference may only be bound to an lvalue func( S() ); //Work around this by creating a local, and using it to call the function S s; func( s ); } 3) Add missing #include <intrin.h> Because of the workaround you are using in the code you will need to include this. This is because of changes in the libraries and not /permissive- |
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| .. | ||
| Boot | ||
| Debugger | ||
| DSP | ||
| FifoPlayer | ||
| HLE | ||
| HW | ||
| IOS | ||
| PowerPC | ||
| ActionReplay.cpp | ||
| ActionReplay.h | ||
| Analytics.cpp | ||
| Analytics.h | ||
| ARDecrypt.cpp | ||
| ARDecrypt.h | ||
| BootManager.cpp | ||
| BootManager.h | ||
| CMakeLists.txt | ||
| ConfigManager.cpp | ||
| ConfigManager.h | ||
| Core.cpp | ||
| Core.h | ||
| Core.vcxproj | ||
| Core.vcxproj.filters | ||
| CoreTiming.cpp | ||
| CoreTiming.h | ||
| DSPEmulator.cpp | ||
| DSPEmulator.h | ||
| ec_wii.cpp | ||
| ec_wii.h | ||
| GeckoCode.cpp | ||
| GeckoCode.h | ||
| GeckoCodeConfig.cpp | ||
| GeckoCodeConfig.h | ||
| Host.h | ||
| HotkeyManager.cpp | ||
| HotkeyManager.h | ||
| MachineContext.h | ||
| MemoryWatcher.cpp | ||
| MemoryWatcher.h | ||
| MemTools.cpp | ||
| MemTools.h | ||
| Movie.cpp | ||
| Movie.h | ||
| NetPlayClient.cpp | ||
| NetPlayClient.h | ||
| NetPlayProto.h | ||
| NetPlayServer.cpp | ||
| NetPlayServer.h | ||
| PatchEngine.cpp | ||
| PatchEngine.h | ||
| State.cpp | ||
| State.h | ||
| WiiRoot.cpp | ||
| WiiRoot.h | ||