mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-01-06 04:36:33 +00:00
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e |
||
|---|---|---|
| .. | ||
| auto | ||
| build/vc6 | ||
| config | ||
| doc | ||
| include/GL | ||
| src | ||
| fgl.h | ||
| fglu.h | ||
| fglut.h | ||
| gl.h | ||
| glew32s.lib | ||
| glew64s.lib | ||
| glew.h | ||
| glew.pc.in | ||
| glext.h | ||
| glprocs.h | ||
| glsmap.h | ||
| glx.h | ||
| glxew.h | ||
| glxext.h | ||
| glxtokens.h | ||
| LICENSE.txt | ||
| Makefile | ||
| README.txt | ||
| TODO.txt | ||
| tube.h | ||
| wglew.h | ||
| wglext.h | ||
| win32_glx.h | ||
| win32_x11.h | ||
See doc/index.html for more information.
If you downloaded the tarball from the GLEW website, you just need to:
Unix:
make
Windows:
use the project file in build/vc6/
If you wish to build GLEW from scratch (update the extension data from
the net or add your own extension information), you need a Unix
environment (including wget, perl, and GNU make). The extension data
is regenerated from the top level source directory with:
make extensions