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Set the default value of `Config::MAIN_WASAPI_DEVICE` to `default` instead of `Default`. This fixes an issue where `AudioPane`'s `Output Device` combo would be blank if `WASAPI` was selected and the user had never changed the value of `Output Device`. We don't have to worry about backward compatibility with users who have `Default` in their config because config values aren't written unless they've been changed at some point from the default, and the combo has always saved `default` instead of `Default`. Audio still worked during emulation in this situation because the fallback for an unrecognized device name is the default device. To help prevent similar situations in the future references to `MAIN_WASAPI_DEVICE`'s default value now call `GetDefaultValue` instead of hardcoding the expected default, or use the new helper function `Config::IsDefaultValue`. |
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| .. | ||
| ResourcePack | ||
| AutoUpdate.cpp | ||
| AutoUpdate.h | ||
| CMakeLists.txt | ||
| CommandLineParse.cpp | ||
| CommandLineParse.h | ||
| DBusUtils.cpp | ||
| DBusUtils.h | ||
| DiscordPresence.cpp | ||
| DiscordPresence.h | ||
| GameFile.cpp | ||
| GameFile.h | ||
| GameFileCache.cpp | ||
| GameFileCache.h | ||
| NetPlayIndex.cpp | ||
| NetPlayIndex.h | ||
| UICommon.cpp | ||
| UICommon.h | ||
| X11Utils.cpp | ||
| X11Utils.h | ||