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This makes it so we don't need to do some dumb casting from float to integer in our shaders. Only tested in OpenGL, needs to be tested in D3D. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinWX | ||
| InputCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||