..
Debugger
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
GUI
Dlist Cache step 2:
2010-09-14 22:48:22 +00:00
OS
Take care of some compiler warnings from unused variables, and a little code cleanup.
2010-08-10 01:08:22 +00:00
BPFunctions.cpp
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
cocoaGL.h
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 04:59:07 +00:00
cocoaGL.m
Remove NSAutoreleasePools that are no longer necessary now that pools
2010-07-09 22:31:04 +00:00
FramebufferManager.cpp
Improve iterator usage.
2010-05-28 23:14:16 +00:00
FramebufferManager.h
Globals.h
Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
2010-07-19 02:09:34 +00:00
GLUtil.cpp
Several little things:
2010-08-08 00:13:05 +00:00
GLUtil.h
addendum to last commit: forgot files outside the /Externals/GLew directory...
2010-09-09 17:52:52 +00:00
GLWindow.h
Config.h should never be included directly, but rather through Common.h
2010-06-26 13:11:34 +00:00
main.cpp
Add Common::AtomicDecrement for gcc to match win32.
2010-08-10 08:29:15 +00:00
main.h
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
NativeVertexFormat.cpp
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
PixelShaderCache.cpp
Remove a bunch of freshly-obsolete code
2010-08-29 19:34:54 +00:00
PixelShaderCache.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
PostProcessing.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
PostProcessing.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
RasterFont.cpp
RasterFont.h
Render.cpp
Remove a bunch of freshly-obsolete code
2010-08-29 19:34:54 +00:00
SConscript
I'm an 100% scons noob but I think this fixes r6149, although it seems that the repository revision isn't appearing correctly (only happening with me?).
2010-08-30 00:00:14 +00:00
stdafx.cpp
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
stdafx.h
TextureConverter.cpp
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
TextureConverter.h
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
TextureMngr.cpp
std::string needs <string> rather than <string.h>.
2010-09-06 12:14:18 +00:00
TextureMngr.h
Fix EFB Scaled Copy in OpenGL plugin.
2010-08-29 04:56:53 +00:00
VertexManager.cpp
Remove a bunch of freshly-obsolete code
2010-08-29 19:34:54 +00:00
VertexManager.h
VertexShaderCache.cpp
DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon).
2010-08-08 16:28:03 +00:00
VertexShaderCache.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
XFB.cpp
XFB.h