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OpenCL
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Spaces to tabs. Removed a comment.
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2012-03-25 13:01:26 +03:00 |
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AVIDump.cpp
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Include libavutil/mathematics.h explictly in AVIDump.cpp. Fixes issue #5266.
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2012-05-02 07:29:15 +02:00 |
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AVIDump.h
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BPFunctions.cpp
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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BPFunctions.h
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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BPMemory.cpp
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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BPMemory.h
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Merge branch 'fifoplayer_updates'.
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2012-03-29 22:50:45 +02:00 |
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BPStructs.cpp
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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BPStructs.h
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CommandProcessor.cpp
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
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CommandProcessor.h
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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Debugger.cpp
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Debugger.h
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DLCache.cpp
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DLCache.h
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EmuWindow.cpp
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fixed a freeze on emu shutdown in windows build
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2011-12-19 15:13:26 -08:00 |
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EmuWindow.h
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fixed a freeze on emu shutdown in windows build
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2011-12-19 15:13:26 -08:00 |
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Fifo.cpp
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
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Fifo.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
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FramebufferManagerBase.cpp
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FramebufferManagerBase.h
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HiresTextures.cpp
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TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
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2012-05-13 17:43:14 +02:00 |
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HiresTextures.h
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TextureCacheBase: Support loading custom mipmaps.
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2012-05-13 17:42:22 +02:00 |
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ImageWrite.cpp
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ImageWrite.h
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Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
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2012-01-31 19:52:02 +01:00 |
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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Fix pixel lighting.
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2011-09-29 23:32:39 +02:00 |
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LightingShaderGen.h
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Fix pixel lighting.
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2011-09-29 23:32:39 +02:00 |
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LookUpTables.h
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MainBase.cpp
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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OpcodeDecoding.h
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OpenCL.cpp
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OpenCL.h
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PixelEngine.cpp
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
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PixelEngine.h
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This commit fix games hanging because of my prior Revision c2e6fdf09f
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2012-03-09 18:58:23 -03:00 |
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PixelShaderGen.cpp
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Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
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2012-04-07 15:45:32 -05:00 |
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PixelShaderGen.h
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Revert Rodolfo's recent zcomploc commits until they actually work correctly.
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2012-03-30 01:57:53 +02:00 |
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PixelShaderManager.cpp
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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PixelShaderManager.h
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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RenderBase.cpp
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D3D9: Fix texel to pixel mapping when sampling textures properly.
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2012-03-24 17:23:03 +01:00 |
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RenderBase.h
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Revert Rodolfo's recent zcomploc commits until they actually work correctly.
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2012-03-30 01:57:53 +02:00 |
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Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
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2012-05-13 17:43:14 +02:00 |
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TextureCacheBase.h
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TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
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2012-05-13 17:43:14 +02:00 |
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TextureConversionShader.cpp
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Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch.
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2012-05-05 11:21:05 +10:00 |
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TextureConversionShader.h
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TextureDecoder.cpp
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TextureDecoder.h
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Prepare texture preloading support
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2012-02-03 21:20:34 +01:00 |
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Bounding Box bugfixes.
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2011-10-28 21:12:12 +01:00 |
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VertexLoader.h
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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VertexManagerBase.cpp
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Dump the redundant "save textures" function. Use TextureCache's dumping feature instead.
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2012-05-13 17:48:23 +02:00 |
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VertexManagerBase.h
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VertexShaderGen.cpp
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Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
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2012-04-07 15:45:32 -05:00 |
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VertexShaderGen.h
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D3D9: Fix texel to pixel mapping when sampling textures properly.
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2012-03-24 17:23:03 +01:00 |
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VertexShaderManager.cpp
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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VertexShaderManager.h
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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VideoCommon.h
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Added proper Bounding Box support.
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2011-10-26 01:19:10 +01:00 |
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VideoConfig.cpp
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Revert Rodolfo's recent zcomploc commits until they actually work correctly.
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2012-03-30 01:57:53 +02:00 |
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VideoConfig.h
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Dump the redundant "save textures" function. Use TextureCache's dumping feature instead.
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2012-05-13 17:48:23 +02:00 |
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VideoState.cpp
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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VideoState.h
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initialize the uninitialized
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2012-01-04 01:36:09 -08:00 |
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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Fix a data endianness problem introduced by r7cccb4baa724.
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2012-05-20 22:16:21 +02:00 |
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XFStructs.h
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