dolphin/Source/Core/VideoBackends/OGL
JosJuice 6eefc3c524 Make default graphics backend not show up as empty
Fixes https://bugs.dolphin-emu.org/issues/12245.

I considered making a change to DolphinQt instead of
the core, but then additional effort would've been
required to add the same fix to the Android GUI once
we start using the new config system there.
2020-09-06 12:56:45 +02:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
GPUTimer.h
main.cpp Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00
NativeVertexFormat.cpp
OGL.vcxproj msbuild: re-enable standalone vcxproj processing 2020-08-22 16:17:50 -07:00
OGL.vcxproj.filters
OGLPipeline.cpp
OGLPipeline.h
OGLShader.cpp
OGLShader.h
OGLTexture.cpp
OGLTexture.h
PerfQuery.cpp
PerfQuery.h
ProgramShaderCache.cpp ogl: init ProgramShaderCache::s_ubo_align to 1. 2020-08-27 15:15:52 -07:00
ProgramShaderCache.h
Render.cpp Reword "Please avoid forcing Dolphin to use MSAA by the driver" message 2020-07-08 11:34:36 +02:00
Render.h
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp
StreamBuffer.h
VertexManager.cpp VideoCommon/IndexGenerator: Eliminate static state 2019-12-05 10:49:32 -05:00
VertexManager.h
VideoBackend.h Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00