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OpenCL
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Kill HAVE_OPENCL.
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2011-01-06 01:11:32 +00:00 |
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AVIDump.cpp
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Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
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2011-01-13 02:05:58 +00:00 |
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AVIDump.h
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BPFunctions.cpp
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Linux build fix.
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2010-12-29 15:23:02 +00:00 |
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BPFunctions.h
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
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BPMemory.cpp
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BPMemory.h
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**Changes**
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2010-12-18 18:23:22 +00:00 |
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BPStructs.cpp
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corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to texture for depth formats
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2011-01-05 17:16:52 +00:00 |
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BPStructs.h
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CommandProcessor.cpp
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Quick fifo commit:
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2011-01-13 01:29:34 +00:00 |
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CommandProcessor.h
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More FIFO work, HACK Solution for extreme overflow on breakpoints.
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2010-12-27 02:55:35 +00:00 |
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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Simplify the SSSE3 code for better understanding.
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2011-01-11 07:25:36 +00:00 |
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Debugger.cpp
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some little optimizations and some cleaning.
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2011-01-09 14:13:24 +00:00 |
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Debugger.h
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We effectively only have a single namespace for private header files,
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2010-12-05 15:28:31 +00:00 |
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DLCache.cpp
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Forgot to commit the alignment for opcode last time.
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2011-01-11 05:38:12 +00:00 |
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DLCache.h
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EmuWindow.cpp
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Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
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2011-01-07 04:57:59 +00:00 |
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EmuWindow.h
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Win32-only:
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2010-12-19 19:43:18 +00:00 |
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Fifo.cpp
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Ops! Little fix for my prior commit.
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2010-12-27 03:46:17 +00:00 |
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Fifo.h
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BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode.
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2010-12-11 12:42:55 +00:00 |
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FramebufferManagerBase.cpp
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
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FramebufferManagerBase.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
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HiresTextures.cpp
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HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LookUpTables.h
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MainBase.cpp
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Lock emulation while saving state on all platforms.
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2010-12-19 16:07:05 +00:00 |
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MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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Forgot to commit the alignment for opcode last time.
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2011-01-11 05:38:12 +00:00 |
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OpcodeDecoding.h
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PixelEngine.cpp
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More FIFO works, Hopefully this commit can fix randoms hangs in Wii Music, Wii Sports, maybe in Wii Resort, etc. Please test your games now. This commit is not related with FIFO Overflown and Fifo linked desync.
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2010-12-21 04:39:39 +00:00 |
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PixelEngine.h
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Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
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2011-01-07 19:51:28 +00:00 |
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PixelShaderGen.cpp
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some little optimizations and some cleaning.
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2011-01-09 14:13:24 +00:00 |
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PixelShaderGen.h
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some little optimizations and some cleaning.
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2011-01-09 14:13:24 +00:00 |
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PixelShaderManager.cpp
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some little optimizations and some cleaning.
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2011-01-09 14:13:24 +00:00 |
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PixelShaderManager.h
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normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
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2011-01-07 19:23:57 +00:00 |
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Profiler.cpp
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Profiler.h
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RenderBase.cpp
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Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
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2011-01-07 04:57:59 +00:00 |
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RenderBase.h
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Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
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2011-01-07 04:57:59 +00:00 |
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SConscript
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We effectively only have a single namespace for private header files,
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2010-12-05 15:28:31 +00:00 |
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Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
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2011-01-07 19:23:57 +00:00 |
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TextureCacheBase.h
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TextureConversionShader.cpp
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made texture conversion shaders use less instructions
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2010-12-19 21:05:41 +00:00 |
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TextureConversionShader.h
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TextureDecoder.cpp
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TextureDecoder: Some misc clean ups. Backport code to SSE2 version. Remove redundancy in RGBA8 (5% speedup).
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2011-01-09 05:06:53 +00:00 |
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TextureDecoder.h
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
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2011-01-10 13:14:56 +00:00 |
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Fix VideoCommon build configuration for DebugFast/x64.
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2010-12-05 14:31:00 +00:00 |
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VertexLoader.h
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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VertexManagerBase.cpp
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VertexManagerBase.h
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VertexShaderGen.cpp
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some little optimizations and some cleaning.
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2011-01-09 14:13:24 +00:00 |
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VertexShaderGen.h
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VertexShaderManager.cpp
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VertexShaderManager.h
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VideoCommon.h
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D3D9:
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2011-01-03 14:35:07 +00:00 |
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VideoConfig.cpp
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Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
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2011-01-07 04:57:59 +00:00 |
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VideoConfig.h
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some little optimizations and some cleaning.
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2011-01-09 14:13:24 +00:00 |
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VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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Kill HAVE_OPENCL.
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2011-01-06 01:11:32 +00:00 |
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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XFStructs.h
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