dolphin/Source/Core/VideoBackends/D3D12
Jules Blok 2536e37ec5 Merge pull request #4194 from Armada651/efb-source-format
PixelShaderGen: Add support for RGBA6 EFB format truncation.
2016-10-21 21:45:29 +00:00
..
BoundingBox.cpp
BoundingBox.h
D3D12.vcxproj
D3D12.vcxproj.filters
D3DBase.cpp
D3DBase.h
D3DCommandListManager.cpp
D3DCommandListManager.h
D3DDescriptorHeapManager.cpp
D3DDescriptorHeapManager.h
D3DQueuedCommandList.cpp
D3DQueuedCommandList.h
D3DShader.cpp
D3DShader.h
D3DState.cpp VideoBackends: Always enable dual-source blending if supported. 2016-10-10 17:32:51 +02:00
D3DState.h
D3DStreamBuffer.cpp
D3DStreamBuffer.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
main.cpp VideoCommon: Add config fields for multithreading and validation layers 2016-10-01 01:09:12 +10:00
NativeVertexFormat.cpp
NativeVertexFormat.h
PerfQuery.cpp
PerfQuery.h
PSTextureEncoder.cpp
PSTextureEncoder.h
Render.cpp Merge pull request #4194 from Armada651/efb-source-format 2016-10-21 21:45:29 +00:00
Render.h AVIDump: Move CoreTiming into caller. 2016-10-10 12:03:18 +02:00
ShaderCache.cpp PixelShaderGen: Drop dstAlphaMode constant in shader generation. 2016-10-04 10:13:46 +02:00
ShaderCache.h
ShaderConstantsManager.cpp
ShaderConstantsManager.h
StaticShaderCache.cpp
StaticShaderCache.h
TextureCache.cpp
TextureCache.h VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
TextureEncoder.h
VertexManager.cpp
VertexManager.h
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h