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IPC_HLE is actually IOS HLE. The actual IPC emulation is not in IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more accurate. (If IOS LLE gets ever implemented, it'll likely be at a lower level -- Starlet LLE.) This also totally gets rid of the IPC_HLE prefix in file names, and moves some source files to their own subdirectories to make the file hierarchy cleaner. We're going to get ~14 additional source files with the USB PR, and this is really needed to keep things from becoming a total pain. |
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|---|---|---|
| .. | ||
| Cheats | ||
| Config | ||
| Debugger | ||
| Input | ||
| ISOProperties | ||
| NetPlay | ||
| resources | ||
| AboutDolphin.cpp | ||
| AboutDolphin.h | ||
| AuiToolBar.h | ||
| CMakeLists.txt | ||
| ControllerConfigDiag.cpp | ||
| ControllerConfigDiag.h | ||
| DolphinSlider.cpp | ||
| DolphinSlider.h | ||
| DolphinWX.rc | ||
| DolphinWX.vcxproj | ||
| DolphinWX.vcxproj.filters | ||
| DolphinWX.vcxproj.user | ||
| FifoPlayerDlg.cpp | ||
| FifoPlayerDlg.h | ||
| Frame.cpp | ||
| Frame.h | ||
| FrameAui.cpp | ||
| FrameTools.cpp | ||
| GameListCtrl.cpp | ||
| GameListCtrl.h | ||
| Globals.h | ||
| Info.plist.in | ||
| ISOFile.cpp | ||
| ISOFile.h | ||
| LogConfigWindow.cpp | ||
| LogConfigWindow.h | ||
| LogWindow.cpp | ||
| LogWindow.h | ||
| Main.cpp | ||
| Main.h | ||
| MainMenuBar.cpp | ||
| MainMenuBar.h | ||
| MainNoGUI.cpp | ||
| MainToolBar.cpp | ||
| MainToolBar.h | ||
| MemcardManager.cpp | ||
| MemcardManager.h | ||
| PatchAddEdit.cpp | ||
| PatchAddEdit.h | ||
| PostProcessingConfigDiag.cpp | ||
| PostProcessingConfigDiag.h | ||
| resource.h | ||
| SoftwareVideoConfigDialog.cpp | ||
| SoftwareVideoConfigDialog.h | ||
| TASInputDlg.cpp | ||
| TASInputDlg.h | ||
| VideoConfigDiag.cpp | ||
| VideoConfigDiag.h | ||
| WxEventUtils.cpp | ||
| WxEventUtils.h | ||
| WXInputBase.cpp | ||
| WXInputBase.h | ||
| WxUtils.cpp | ||
| WxUtils.h | ||
| X11Utils.cpp | ||
| X11Utils.h | ||