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-Fix Add/Remove/Refresh device safety, devices could be added and removed at the same time, causing missing or duplicated devices (rare but possible) -Fix other devices population race conditions in ControllerInterface -Avoid re-creating all devices when dolphin is being shut down -Avoid re-creating devices when the render window handle has changed (just the relevantr ones now) -Avoid sending Devices Changed events if devices haven't actually changed -Made most devices populations will be made async, to increase performance and avoid hanging the host or CPU thread on manual devices refresh |
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| .. | ||
| Android | ||
| DInput | ||
| DualShockUDPClient | ||
| evdev | ||
| ForceFeedback | ||
| OSX | ||
| Pipes | ||
| Quartz | ||
| SDL | ||
| Touch | ||
| Wiimote | ||
| Win32 | ||
| XInput | ||
| Xlib | ||
| ControllerInterface.cpp | ||
| ControllerInterface.h | ||
| CoreDevice.cpp | ||
| CoreDevice.h | ||