dolphin/Source
Robin Kertels 22fecb41fc
VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
Fixes the following error in the D3D12 debug layer:

D3D12 ERROR: ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart:
GetGPUDescriptorHandleForHeapStart is invalid to call on a descriptor
heap that does not have DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE set.
If the heap is not supposed to be shader visible, then
GetCPUDescriptorHandleForHeapStart would be the appropriate method
to call. That call is valid both for shader visible and non shader
visible descriptor heaps.
[ STATE_GETTING ERROR #1315: DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE]
2022-10-29 23:39:27 +02:00
..
Android Merge pull request #11079 from t895/system-windows 2022-10-23 21:20:06 +02:00
Core VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap 2022-10-29 23:39:27 +02:00
DSPSpy
DSPTool Remove most uses of StringFromFormat in favor of fmt 2022-10-12 16:50:47 -07:00
PCH
UnitTests
VSProps Externals: Add VMA 2022-10-23 02:33:03 +02:00
.clang-format
CMakeLists.txt
dolphin-emu.sln