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OpenCL
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Use the public svn_rev_str for the kernel.bin header instead of
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2011-01-01 21:08:30 +00:00 |
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AVIDump.cpp
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AVIDump.h
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BPFunctions.cpp
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Linux build fix.
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2010-12-29 15:23:02 +00:00 |
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BPFunctions.h
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
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BPMemory.cpp
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BPMemory.h
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**Changes**
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2010-12-18 18:23:22 +00:00 |
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BPStructs.cpp
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Finish implementing gamma correction in DX9.
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2010-12-31 07:06:53 +00:00 |
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BPStructs.h
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CommandProcessor.cpp
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More FIFO work. This is an Experimental commit, Fixed "Monopoly Wii" ("FIFOs linked but out of sync" problem in this game) Re-sync the FIFO again when this is in immediate mode. Copy CP register values to PI register. Now this games is booting and ingame :)
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2010-12-29 07:12:37 +00:00 |
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CommandProcessor.h
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More FIFO work, HACK Solution for extreme overflow on breakpoints.
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2010-12-27 02:55:35 +00:00 |
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay.
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2010-12-30 19:17:08 +00:00 |
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Debugger.cpp
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reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
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2010-12-19 20:59:23 +00:00 |
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Debugger.h
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We effectively only have a single namespace for private header files,
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2010-12-05 15:28:31 +00:00 |
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DLCache.cpp
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TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay.
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2010-12-30 19:17:08 +00:00 |
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DLCache.h
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EmuWindow.cpp
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Win32-only:
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2010-12-19 19:43:18 +00:00 |
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EmuWindow.h
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Win32-only:
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2010-12-19 19:43:18 +00:00 |
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Fifo.cpp
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Ops! Little fix for my prior commit.
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2010-12-27 03:46:17 +00:00 |
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Fifo.h
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BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode.
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2010-12-11 12:42:55 +00:00 |
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FramebufferManagerBase.cpp
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
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FramebufferManagerBase.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
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HiresTextures.cpp
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allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...)
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2010-12-05 09:04:34 +00:00 |
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HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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Related to Texture's glitches:
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2010-11-25 20:39:54 +00:00 |
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IndexGenerator.h
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LookUpTables.h
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MainBase.cpp
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Lock emulation while saving state on all platforms.
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2010-12-19 16:07:05 +00:00 |
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MainBase.h
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Build missing BPFunctions.cpp with SCons.
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2010-11-18 23:25:40 +00:00 |
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memcpy_amd.cpp
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NativeVertexFormat.h
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Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
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2010-11-26 09:25:08 +00:00 |
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay.
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2010-12-30 19:17:08 +00:00 |
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OpcodeDecoding.h
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PixelEngine.cpp
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More FIFO works, Hopefully this commit can fix randoms hangs in Wii Music, Wii Sports, maybe in Wii Resort, etc. Please test your games now. This commit is not related with FIFO Overflown and Fifo linked desync.
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2010-12-21 04:39:39 +00:00 |
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PixelEngine.h
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PixelShaderGen.cpp
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fix Issue 3539
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2010-12-19 22:24:19 +00:00 |
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PixelShaderGen.h
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this probably doesn't fix anything noticeable, but, it seems like a bug that C_COLORMATRIX+4 overlapped with C_PLIGHTS
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2010-12-19 21:09:29 +00:00 |
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PixelShaderManager.cpp
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reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
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2010-12-19 20:59:23 +00:00 |
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PixelShaderManager.h
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Profiler.cpp
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Profiler.h
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RenderBase.cpp
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* By forcing resolution size to back-buffer size when the latter one is changed!
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2011-01-05 01:29:38 +00:00 |
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RenderBase.h
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
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SConscript
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We effectively only have a single namespace for private header files,
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2010-12-05 15:28:31 +00:00 |
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Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
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2011-01-02 23:13:29 +00:00 |
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TextureCacheBase.h
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DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
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2010-11-24 19:13:19 +00:00 |
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TextureConversionShader.cpp
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made texture conversion shaders use less instructions
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2010-12-19 21:05:41 +00:00 |
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TextureConversionShader.h
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TextureDecoder.cpp
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Temporarily reverting to unoptimized until I can figure this out. Apologies for the SNAFU :)
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2011-01-04 22:30:58 +00:00 |
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TextureDecoder.h
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Fix VideoCommon build configuration for DebugFast/x64.
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2010-12-05 14:31:00 +00:00 |
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VertexLoader.h
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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VertexManagerBase.cpp
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VertexManagerBase.h
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
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VertexShaderGen.cpp
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Change comparison in specular light function. Fixes issue 1258.
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2010-12-01 04:50:25 +00:00 |
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VertexShaderGen.h
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VertexShaderManager.cpp
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VertexShaderManager.h
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VideoCommon.h
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D3D9:
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2011-01-03 14:35:07 +00:00 |
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VideoConfig.cpp
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
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VideoConfig.h
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
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VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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XFStructs.h
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