dolphin/Source/Core/Common/Src
2011-02-08 14:51:53 +00:00
..
Crypto
ABI.cpp
ABI.h
Atomic_GCC.h
Atomic_Win32.h
Atomic.h
BreakPoints.cpp
BreakPoints.h
CDUtils.cpp
CDUtils.h
ChunkFile.h
ColorUtil.cpp
ColorUtil.h
Common.h vs2010: 2011-02-08 04:03:48 +00:00
CommonFuncs.h Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
CommonPaths.h Fixed vs2010 SVNRevGen project. (Also changed "make_svnrev.h.vbs" to jscript and gave it some comments :p) Removed some old plugin stuff. 2011-02-01 04:20:51 +00:00
CommonTypes.h
ConsoleListener.cpp
ConsoleListener.h
CPUDetect.cpp - CPUID 2011-02-07 21:03:10 +00:00
CPUDetect.h * Changed the Projection Hack option in game properties to "Custom Projection Hack" 2011-01-29 21:13:56 +00:00
DebugInterface.h
ExtendedTrace.cpp
ExtendedTrace.h
FifoQueue.h
FileSearch.cpp Add a hack to match the *.* wildcard in a file search on non windows platforms. This fixes Metroid Other M on linux, and probably other games. Fixes issue 3966. 2011-01-22 18:19:42 +00:00
FileSearch.h
FileUtil.cpp Fixed vs2010 SVNRevGen project. (Also changed "make_svnrev.h.vbs" to jscript and gave it some comments :p) Removed some old plugin stuff. 2011-02-01 04:20:51 +00:00
FileUtil.h Fix the Audio tab and merge the DSP config into one. 2011-01-29 04:16:05 +00:00
FixedSizeQueue.h
Hash.cpp Fixed the new texture hashing functions to take samples into consideration. Fixes issue 4058 2011-02-06 08:05:18 +00:00
Hash.h Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game. 2011-02-05 10:08:06 +00:00
IniFile.cpp Remove the PIC linker flag for DSP on linux. 2011-01-30 17:04:12 +00:00
IniFile.h
LinearDiskCache.h If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676. 2011-01-29 08:34:57 +00:00
Log.h
LogManager.cpp
LogManager.h
MathUtil.cpp
MathUtil.h
MemArena.cpp
MemArena.h
MemoryUtil.cpp Executable memory above 2GB is okay on a 32-bit machine. 2011-01-12 21:25:33 +00:00
MemoryUtil.h
Misc.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
MsgHandler.cpp Clean up translator callback. 2011-01-14 00:15:08 +00:00
MsgHandler.h Clean up translator callback. 2011-01-14 00:15:08 +00:00
NandPaths.cpp
NandPaths.h
SConscript Fix Plugin_VideoSoftware build. 2011-02-08 11:02:34 +00:00
SDCardUtil.cpp
SDCardUtil.h
Setup.h
stdafx.cpp
stdafx.h
StdThread.h Equip any new threads with an NSAutoreleasePool. 2011-01-29 23:46:26 +00:00
StringUtil.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
StringUtil.h The compiler need not obey the static keyword, so to avoid linker 2011-02-05 16:06:05 +00:00
svnrev_template.h
SymbolDB.cpp
SymbolDB.h
SysConf.cpp Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated. 2011-01-13 02:05:58 +00:00
SysConf.h Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated. 2011-01-13 02:05:58 +00:00
Thread.cpp Thread affinity on OS X and *BSD. 2011-02-02 21:52:43 +00:00
Thread.h Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p). 2011-01-27 20:47:58 +00:00
Thunk.cpp
Thunk.h
Timer.cpp
Timer.h
Version.cpp
VideoBackendBase.cpp revert some some of the soren changes to make dolphin compile in vs2008 again until sw plugin is completely fixed. 2011-02-08 14:51:53 +00:00
VideoBackendBase.h Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy. 2011-02-08 10:37:47 +00:00
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp
x64Emitter.h Core/DSPCore: Consolidation of register accesses(except for the four hw 2011-01-14 18:00:25 +00:00