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BoundingBox.cpp
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BoundingBox.h
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CMakeLists.txt
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
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D3D.vcxproj
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
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D3D.vcxproj.filters
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
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D3DBase.cpp
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D3DBase: Support the "allow tearing" DXGI flags.
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2017-09-04 23:12:52 +02:00 |
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D3DBase.h
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D3DBase: Support the "allow tearing" DXGI flags.
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2017-09-04 23:12:52 +02:00 |
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D3DBlob.cpp
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D3DBlob.h
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D3DShader.cpp
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D3D: Uber shader support
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2017-07-30 17:43:59 +10:00 |
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D3DShader.h
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D3D: Uber shader support
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2017-07-30 17:43:59 +10:00 |
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D3DState.cpp
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Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
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2017-10-27 00:45:20 -07:00 |
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D3DState.h
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Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
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2017-10-27 00:45:20 -07:00 |
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D3DTexture.cpp
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D3DTexture: in-class initialize class members where applicable
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2017-09-03 13:08:06 -04:00 |
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D3DTexture.h
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D3DTexture: Remove unused bindflags D3DTexture2D member variable
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2017-09-03 13:12:26 -04:00 |
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D3DUtil.cpp
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D3DUtil: Remove unused file-scope variables
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2017-11-11 18:56:44 -05:00 |
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D3DUtil.h
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DXTexture.cpp
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HybridXFB: Fix lint errors
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2017-11-17 22:11:31 -06:00 |
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DXTexture.h
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Support frame and video dumping from VideoCommon
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2017-11-17 22:11:23 -06:00 |
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FramebufferManager.cpp
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
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FramebufferManager.h
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
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GeometryShaderCache.cpp
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
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GeometryShaderCache.h
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
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main.cpp
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Software Backend: Force EFB/XFB to copy to ram
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2017-11-17 22:11:31 -06:00 |
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NativeVertexFormat.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
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PerfQuery.cpp
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PerfQuery.h
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PixelShaderCache.cpp
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D3D: Fix crash if shaders fail to compile
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2017-09-07 11:45:43 +10:00 |
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PixelShaderCache.h
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VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
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2017-09-02 17:35:20 -04:00 |
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PSTextureEncoder.cpp
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HybridXFB: Fix lint errors
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2017-11-17 22:11:31 -06:00 |
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PSTextureEncoder.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
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Render.cpp
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Hybrid XFB: Fix lint errors
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2017-11-17 22:11:32 -06:00 |
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Render.h
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Add support for hybrid XFB
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2017-11-17 19:47:56 -06:00 |
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TextureCache.cpp
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D3D: Support logic op through integer render target view
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2017-09-04 10:07:36 +10:00 |
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TextureCache.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
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VertexManager.cpp
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
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VertexManager.h
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NativeVertexFormat: Drop unused virtual method SetupVertexPointers
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2017-07-30 17:43:59 +10:00 |
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VertexShaderCache.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
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VertexShaderCache.h
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VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
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2017-09-02 17:35:20 -04:00 |
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VideoBackend.h
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