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-If adding 2 devices with the same name, they their unique id wouldn't be increased, causing a conflict. -Removing a device wouldn't actually remove it from the internal devices list because the list of devices had already been updated when going through it. -It was possible to remove devices belonging to other sources by adding a device with the same name and then removing it. |
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|---|---|---|
| .. | ||
| ControllerEmu | ||
| ControllerInterface | ||
| ControlReference | ||
| CMakeLists.txt | ||
| DynamicInputTextureConfiguration.cpp | ||
| DynamicInputTextureConfiguration.h | ||
| DynamicInputTextureManager.cpp | ||
| DynamicInputTextureManager.h | ||
| GCAdapter_Android.cpp | ||
| GCAdapter.cpp | ||
| GCAdapter.h | ||
| GCPadStatus.h | ||
| ImageOperations.cpp | ||
| ImageOperations.h | ||
| InputCommon.vcxproj | ||
| InputCommon.vcxproj.filters | ||
| InputConfig.cpp | ||
| InputConfig.h | ||
| InputProfile.cpp | ||
| InputProfile.h | ||
| KeyboardStatus.h | ||