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Crypto
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Systematically eliminating compiler warnings.
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2010-02-24 03:38:36 +00:00 |
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ABI.cpp
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RIP "Optimize Quantizers" option. Now using the safe quantizer code from JITIL in all builds.
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2010-01-16 19:00:09 +00:00 |
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ABI.h
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Atomic_GCC.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
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Atomic_Win32.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
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Atomic.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
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BreakPoints.cpp
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BreakPoints.h
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CDUtils.cpp
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Systematically eliminating compiler warnings.
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2010-02-24 03:38:36 +00:00 |
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CDUtils.h
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Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
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2010-02-16 08:46:21 +00:00 |
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ChunkFile.cpp
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ChunkFile.h
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My first commit :)
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2009-11-24 17:10:38 +00:00 |
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ColorUtil.cpp
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ColorUtil.h
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Common.h
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SFML on linux/osx now compiles from external (static)
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2010-02-21 20:09:49 +00:00 |
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CommonFuncs.h
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Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
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2010-02-16 08:46:21 +00:00 |
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CommonPaths.h
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Code cleanup to improve readability.
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2010-02-02 23:21:19 +00:00 |
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CommonTypes.h
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ConsoleListener.cpp
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JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
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2010-01-19 19:28:27 +00:00 |
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ConsoleListener.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
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CPUDetect.cpp
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revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
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2009-11-14 17:08:32 +00:00 |
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CPUDetect.h
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revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
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2009-11-14 17:08:32 +00:00 |
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DebugInterface.h
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Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
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2010-02-18 12:06:13 +00:00 |
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DynamicLibrary.cpp
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DynamicLibrary.h
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ExtendedTrace.cpp
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ExtendedTrace.h
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FileSearch.cpp
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commit patch from http://forums.dolphin-emu.com/thread-6527.html fixes the "Purge Cache" in the "View" menu, maybe other things.
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2010-01-13 21:09:31 +00:00 |
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FileSearch.h
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FileUtil.cpp
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make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
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2010-02-08 09:57:52 +00:00 |
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FileUtil.h
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Revert commit 4997 and fix in a way that is more consistent with the structure
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2010-02-03 03:27:32 +00:00 |
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FixedSizeQueue.h
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Hash.cpp
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Hash.h
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IniFile.cpp
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IniFile.h
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LinearDiskCache.cpp
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
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LinearDiskCache.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
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Log.h
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Adding line and file name to the log.
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2010-01-03 08:48:48 +00:00 |
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LogManager.cpp
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Fixed a few memory leaks. Made Init and Shutdown functions for some core systems.
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2010-02-16 04:34:41 +00:00 |
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LogManager.h
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Revert the SysConf change, since it was intended by shuffle.
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2010-02-19 18:50:01 +00:00 |
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MathUtil.cpp
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MathUtil.h
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MemArena.cpp
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Compilation fix for r4795
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2010-01-08 22:56:27 +00:00 |
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MemArena.h
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MemoryUtil.cpp
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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MemoryUtil.h
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JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
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2010-01-19 19:28:27 +00:00 |
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Misc.cpp
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Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet.
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2009-11-11 11:07:04 +00:00 |
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MsgHandler.cpp
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MsgHandler.h
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OpenCL.cpp
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
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OpenCL.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
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Plugin.cpp
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Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
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2010-01-06 19:26:52 +00:00 |
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Plugin.h
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Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
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2010-01-06 19:26:52 +00:00 |
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PluginDSP.cpp
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PluginDSP.h
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Sound System Rework: Phase 2 (cont'ed)
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2009-12-25 11:59:04 +00:00 |
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PluginPAD.cpp
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PluginPAD.h
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PluginVideo.cpp
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PluginVideo.h
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PluginWiimote.cpp
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PluginWiimote.h
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Wiimote: More work, don't ask, no answer
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2009-12-25 22:10:56 +00:00 |
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SConscript
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Move Segher's hashing/crypto code from the Dolphin project to Common.
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2010-01-16 19:31:11 +00:00 |
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SDCardUtil.cpp
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SDCardUtil.h
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Setup.h
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stdafx.cpp
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stdafx.h
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StringUtil.cpp
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allow dumping of all symbols to a signature file
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2009-11-18 21:11:05 +00:00 |
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StringUtil.h
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svnrev_template.h
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SymbolDB.cpp
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SymbolDB.h
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SysConf.cpp
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Revert the SysConf change, since it was intended by shuffle.
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2010-02-19 18:50:01 +00:00 |
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SysConf.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
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Thread.cpp
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うそ!
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2010-02-14 14:33:04 +00:00 |
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Thread.h
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This could alleviate the suffering of dual core synchronization a bit.
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2010-01-14 10:52:14 +00:00 |
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Thunk.cpp
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keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
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2010-02-14 22:37:46 +00:00 |
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Thunk.h
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keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
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2010-02-14 22:37:46 +00:00 |
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Timer.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
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Timer.h
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(Minor timer library code cleanup)
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2010-01-21 19:55:01 +00:00 |
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x64Analyzer.cpp
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x64Analyzer.h
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x64Emitter.cpp
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Fix EFB reads in fastmem mode by removing the EFB mapping (forces it to go through the right handlers). Enable fastmem mode in x64. 1-2% speed boost overall maybe :p
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2010-01-17 21:28:39 +00:00 |
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x64Emitter.h
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Some more leak hunting/housekeeping, probably wont affect Issue 2184 in a noticeable way tho.
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2010-02-12 19:28:51 +00:00 |