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BoundingBox.cpp
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BoundingBox.h
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CMakeLists.txt
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FramebufferManager.cpp
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OGL: Fix EFB pokes using incorrect color/depth
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2017-08-27 11:55:24 +10:00 |
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FramebufferManager.h
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GPUTimer.h
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main.cpp
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HiresTextures: Support loading BC7 (BPTC) from DDS files
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2017-08-01 11:59:38 +10:00 |
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NativeVertexFormat.cpp
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OGL/VertexManager: Make vertex and index buffer handles private
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2017-09-02 20:51:54 -04:00 |
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OGL.vcxproj
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OGL.vcxproj.filters
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OGLTexture.cpp
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HiresTextures: Support loading BC7 (BPTC) from DDS files
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2017-08-01 11:59:38 +10:00 |
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OGLTexture.h
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PerfQuery.cpp
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PerfQuery.h
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PostProcessing.cpp
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PostProcessing.h
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ProgramShaderCache.cpp
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
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ProgramShaderCache.h
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
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RasterFont.cpp
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ShaderGen: Use consistent variable names for texture coordinates
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2017-07-30 17:43:59 +10:00 |
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RasterFont.h
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Render.cpp
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
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Render.h
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
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SamplerCache.cpp
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Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
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2017-10-27 00:45:20 -07:00 |
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SamplerCache.h
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
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StreamBuffer.cpp
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StreamBuffer: Don't wait on fences twice when reserve > commit
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2017-09-09 13:26:30 +10:00 |
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StreamBuffer.h
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TextureCache.cpp
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TextureCache: don't create texture decoding resources if not enabled
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2017-10-21 23:06:44 -07:00 |
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TextureCache.h
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OGL/TextureCache: use std::array for the palette shader array
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2017-09-17 02:34:02 -04:00 |
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TextureConverter.cpp
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Remove non-integer IRs
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2017-08-08 12:09:50 +02:00 |
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TextureConverter.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
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VertexManager.cpp
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
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VertexManager.h
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OGL/VertexManager: Make vertex and index buffer handles private
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2017-09-02 20:51:54 -04:00 |
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VideoBackend.h
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