dolphin/Source/Core/VideoBackends/OGL
2017-10-27 00:45:20 -07:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
FramebufferManager.cpp OGL: Fix EFB pokes using incorrect color/depth 2017-08-27 11:55:24 +10:00
FramebufferManager.h
GPUTimer.h
main.cpp HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
NativeVertexFormat.cpp OGL/VertexManager: Make vertex and index buffer handles private 2017-09-02 20:51:54 -04:00
OGL.vcxproj
OGL.vcxproj.filters
OGLTexture.cpp HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
OGLTexture.h
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
PostProcessing.h
ProgramShaderCache.cpp VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
ProgramShaderCache.h Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
RasterFont.cpp ShaderGen: Use consistent variable names for texture coordinates 2017-07-30 17:43:59 +10:00
RasterFont.h
Render.cpp VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
Render.h VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
SamplerCache.cpp Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
SamplerCache.h VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
StreamBuffer.cpp StreamBuffer: Don't wait on fences twice when reserve > commit 2017-09-09 13:26:30 +10:00
StreamBuffer.h
TextureCache.cpp TextureCache: don't create texture decoding resources if not enabled 2017-10-21 23:06:44 -07:00
TextureCache.h OGL/TextureCache: use std::array for the palette shader array 2017-09-17 02:34:02 -04:00
TextureConverter.cpp Remove non-integer IRs 2017-08-08 12:09:50 +02:00
TextureConverter.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
VertexManager.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
VertexManager.h OGL/VertexManager: Make vertex and index buffer handles private 2017-09-02 20:51:54 -04:00
VideoBackend.h